« Réunion du 26-09-2023 » : différence entre les versions

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(13 versions intermédiaires par le même utilisateur non affichées)
Ligne 1 : Ligne 1 :
= Changements du code de la semaine=
= Changements du code de la semaine=
* Un commit : correction de quelques contraintes dans les projecteurs de lumière.
* Un commit : correction de quelques contraintes dans les projecteurs de lumière.  
 
* Focus négatif pour faire de faux objets distants . Il y a un moyen de se servir des projecteurs pour créer un portail qui semble avoir quelque chose de lointain derrière lui.
= Noyau=
* Utilisation pour les lampes également.
= Base de données =
* https://github.com/opensim/opensim/pull/14
= Avertissement =
{{Avertissement_résumé|fond=pink |bord=red |message = Ce résumé existe pour orienter vos recherches. Des erreurs d'interprétation ne sont pas à exclure. Pour plus de précisions, veuillez vous référer aux sources ou vous adresser directement aux développeurs d'OpenSimulator en assistant aux [http://opensimulator.org/wiki/Office_hours réunions du mardi] ou  sur [http://opensimulator.org/wiki/IRC le canal IRC]}}
= Modules =
= Modules =
= Bugs =
=== Module de chat vocal ===
* Question : Connaissons-nous quelqu'un qui peut coder recoder le reverse enginner vivox  et quel coût cela implique ? Quelle alternative ?
* Il n'y a pas d'intérêt à faire  de la rétro-ingénierie sur Vivox, le problème concerne les serveurs , pas besoin de faire fonctionner Vivox s'ils n'ouvrent pas de serveur pour vous. On peut faire fonctionner Vivox avec Wine sur Linux. Ils ont dit directement  à Ubit Umarov qu'ils n'avaient rien à voir avec Opensim.
* Les coûts d'Unity sont d'environ 200 000 $ au minimum... aucune idée pour Vivox seul.
* [https://fr.wikipedia.org/wiki/Mumble Mumble] a été testé.  Metaverse Alliance® (IMA) l'a utilisé pour développer [https://echovoice.infinitemetaverse.org/ Echo Voice], alternative à ViVox qui est couramment utilisé pour la communication vocale entre les avatars dans les régions OpenSimulator. Il semble qu'ils aient rencontré  un problème de droits d'utilisation avec [https://www.mumble.info/documentation/mumble-server/scripting/ice/ ICE] le protocole utilisé pour parler avec les serveurs mumble... il semble que ce ne soit pas si libre...
* Ticket sur Mantis : http://opensimulator.org/mantis/view.php?id=8899
= Tests =
= Tests =
= Projets en cours / Infos=
=== Testes unitaires ===
* Vincent Sylvester peut maintenant commencer à réécrire et à écrire de nouveaux tests. Il reste toujours la question de savoir comment les faire fonctionner.
= Viewers=
= Viewers=
* [https://github.com/secondlife/viewer/commit/d00b6e4216bb308ae075d90dfa871c902d765f8d Modification du viewer SL] :  4 UUID qui deviennent des paramètres du viewer.
=== Viewer SL ===
* [https://github.com/secondlife/viewer/commit/d00b6e4216bb308ae075d90dfa871c902d765f8d Modification du viewer SL] :  4 UUID qui deviennent des paramètres du viewer. Ils ne semblent pas concerner les viewers pour OpenSim
  StartUpChannelUUID
  StartUpChannelUUID
  NearByChatChannelUUID
  NearByChatChannelUUID
  NotificationChannelUUID
  NotificationChannelUUID
  AlertChannelUUID
  AlertChannelUUID
===Dayturn ===
* Code du profil de la semaine précédente annulé, le viewer fonctionne comme avant pour la version OpenSim.
* OpenSim a besoin de l'ancien code de profil des viewers pas celui de second life.


= Source=
= Source=
http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-09-26
http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-09-26
<!--
[11:17 AM PT]  Gavin.Hird @grid.xmir.org:8002: https://github.com/secondlife/viewer/commit/d00b6e4216bb308ae075d90dfa871c902d765f8d
[11:17 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: We had a commit, fix up some constraints in light projectors, that was about it really.
[11:17 AM PT]  Gavin.Hird @grid.xmir.org:8002: They have hardcoded 4 UUIDs that are now settings in the viewer
[11:17 AM PT]  Gavin.Hird @grid.xmir.org:8002: StartUpChannelUUID
NearByChatChannelUUID
NotificationChannelUUID
AlertChannelUUID
[11:18 AM PT]  Gavin.Hird @grid.xmir.org:8002: is this something we need the viewer to be able to set in opensim?
[11:18 AM PT]  Ubit Umarov: that is for vivox interface?
[11:18 AM PT]  Gavin.Hird @grid.xmir.org:8002: or can we use heir hardcoded UUIDs
[11:18 AM PT]  Gavin.Hird @grid.xmir.org:8002: it is used int ehcahnnalemanager code
[11:18 AM PT]  Lyr Lobo: Hello *smiles*
[11:18 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: hi lyr
[11:18 AM PT]  Ubit Umarov: but voice?
[11:18 AM PT]  Motoko.Karu @login.digiworldz.com:8002: hihi lyr
[11:19 AM PT]  Gavin.Hird @grid.xmir.org:8002: possibly
[11:19 AM PT]  Ubit Umarov: never seen those ids i think
[11:19 AM PT]  Gavin.Hird @grid.xmir.org:8002: llviewermessage
[11:19 AM PT]  Gavin.Hird @grid.xmir.org:8002: LLNotificationsUI::LLChannelManager::getInstance()->killToastsFromChannel(LLUUID(
            gSavedSettings.getString("NotificationChannelUUID")), OfferMatcher(blocked_id));
[11:20 AM PT]  Ubit Umarov: hmm notifications..
[11:20 AM PT]  Gavin.Hird @grid.xmir.org:8002: I frankly had not seen them before either and I could not find any reference to them in opensim server side
[11:20 AM PT]  Gavin.Hird @grid.xmir.org:8002: so
[11:20 AM PT]  Gavin.Hird @grid.xmir.org:8002: I suppose we probalby don't care
[11:20 AM PT]  Ubit Umarov: or they made some changes we never did notice
[11:20 AM PT]  Ubit Umarov: :)
[11:20 AM PT]  Gavin.Hird @grid.xmir.org:8002: :-))
[11:21 AM PT]  Gavin.Hird @grid.xmir.org:8002: which is absolutely a possibility given the mess that repository is by now
[11:22 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: I do recall that there are pseudo uuids for the various channels, including the one that sends group notices, but I think we use the same uuids, if they are used at all. Might just be something that isn't actually needed
[11:22 AM PT]  Ubit Umarov: well guess we need to see what breaks :)
[11:23 AM PT]  Ubit Umarov: if viewers have hardcoded things, we need to have same, ofc
[11:23 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: hi jamie
[11:23 AM PT]  Ubit Umarov: we have those "magic things" in a lot of things
[11:23 AM PT]  Gavin.Hird @grid.xmir.org:8002: there is a load of hardcoded crap in there, and user settings that are not needed
[11:24 AM PT]  Gavin.Hird @grid.xmir.org:8002: such as anything marketplace
[11:24 AM PT]  Gavin.Hird @grid.xmir.org:8002: or pathfinding
[11:24 AM PT]  Ubit Umarov: yeha can be that also
[11:24 AM PT]  Jamie.Jordan @grid.kitely.com:8002: Hi all sorry i'm late
[11:24 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: send alert should use notification channel I think, similar thing for script writing to owner, but there are no uuids in any of that so might just be unused stuff
[11:25 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Some of that might even sit on libomv
[11:25 AM PT]  Gavin.Hird @grid.xmir.org:8002: it is used in the viewer code, but they seem to be of the opinion the UUIDs can be hardcoded
[11:25 AM PT]  Gavin.Hird @grid.xmir.org:8002: which is a good assumption for the one instance of SecondLife
[11:26 AM PT]  Gavin.Hird @grid.xmir.org:8002: I suppose if we actually need them in the future that code can easily be reverted
[11:26 AM PT]  Ubit Umarov: well they keep changing soem hardcoded uuids like for default skies etc
[11:27 AM PT]  Ubit Umarov: think i had to change one recently ??
[11:27 AM PT]  Gavin.Hird @grid.xmir.org:8002: yeou did
[11:27 AM PT]  Gavin.Hird @grid.xmir.org:8002: settings such as AudioLevelWind I suppose is useful to not hardcode
[11:28 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Should be easy test if they are really concerning the notifications, cause you use send alert on region to see if that gets through, although I only see that sending bytes, no fixed uuid or even a field for one anywhere
[11:28 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: clientview just has send bytes to client
[11:29 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Same with ossl errors just refer to channel by int not uuid
[11:30 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Meanwhile I have some good news to report
[11:30 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002 listens
[11:31 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: After fiddling around trying to make prebuild happy I just copied over the csproj from a working xunit test project and voila visual studio decided it wanted to play along
[11:31 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: That means I can now start actually re-writing and writing new tests
[11:31 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: The issue of how to make it play along still remains as prebuild has a fixed way of creating the project files from the xml, meaning two options
[11:32 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Either editing runprebuild scripts to add the csproj file and the reference in the sln for it or edit prebuild itself to write specific test projects
[11:34 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: apologies for my appearance
[11:34 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: not used to hg ing
[11:34 AM PT]  Jagga Meredith: you're wearing clothes. that willdo
[11:34 AM PT]  Orbert.Tatham @hg.zetaworlds.com: I understand
[11:35 AM PT]  Ubit Umarov: yes we are ignoring you clifford.Hanger
[11:35 AM PT]  Ubit Umarov: i mean your appearance ;)
[11:35 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: lmao
[11:35 AM PT]  Motoko.Karu @login.digiworldz.com:8002: ^^
[11:37 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: am I allowed to ask questions?
[11:37 AM PT]  Kayaker Magic: ls
[11:37 AM PT]  Orbert.Tatham @hg.zetaworlds.com: I think that was a question, ...
[11:37 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: lol
[11:37 AM PT]  Lyr Lobo: yes *grins*
[11:37 AM PT]  Lyr Lobo: if it is on topic, everyone will be happy *smiles*
[11:38 AM PT]  Lyr Lobo: always feel welcome to ask
[11:38 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: didnt want to interript anyones flow
[11:38 AM PT]  Lyr Lobo: We love questions.
[11:38 AM PT]  Lyr Lobo: Feel welcome to ask
[11:39 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: ok here goes 1) voice
[11:39 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: 2) do we know anyone who can code recode reverse enginner vivox?
[11:39 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: 3) costs involved?
[11:40 AM PT]  Lyr Lobo: You really want to know if there is an alternative to Vivox and what it costs, right?
[11:40 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: 3 little ?s
[11:40 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: yes
[11:40 AM PT]  Lyr Lobo: In a project I supported long ago, we tested other voice options with mixed and less favorable results
[11:40 AM PT]  Ubit Umarov: no point on reverse vivox
[11:40 AM PT]  Orbert.Tatham @hg.zetaworlds.com: They are sticking it to you also, eh?
[11:40 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: i have read previous minutes
[11:40 AM PT]  Lyr Lobo nods
[11:40 AM PT]  Kayaker Magic: There is a guy who reverse engineered slvoice.exe, but he only got it working on Windows.
[11:41 AM PT]  Joe Magarac: I think Mumble was tried at some time in the past.
[11:41 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: yes i read that
[11:41 AM PT]  Kayaker Magic: Needs help on Linux and Mac
[11:41 AM PT]  Ubit Umarov: issue is about voice servers.. no point on reverse vivox if they don't open a server for you
[11:41 AM PT]  Orbert.Tatham @hg.zetaworlds.com: That would be a start for linux people - where is his source?
[11:41 AM PT]  Joe Magarac: Right.
[11:41 AM PT]  Joe Magarac: You can run Vivox on Linux under Wine. It works quite well.
[11:41 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: ok if we knew the rough cost
[11:41 AM PT]  Gavin.Hird @grid.xmir.org:8002: Isn't the Muble open source ancient by now
[11:41 AM PT]  Ubit Umarov: as i said IMA ppl was doing Echo, a implementation of mumble
[11:42 AM PT]  Joe Magarac: Even with the viewer running native on Linux.
[11:42 AM PT]  Ubit Umarov: no idea of current state
[11:42 AM PT]  Lyr Lobo: yes
[11:42 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: we would know what the future might hold?
[11:42 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: We have a mantis ticket that goes through some of that already and the options that are out there
[11:42 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: yes
[11:42 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: does it give an idea of costs?
[11:43 AM PT]  Joe Magarac: It's worth looking at voice options again. Vivox is part of Unity and cannot be trusted.
[11:43 AM PT]  Ubit Umarov: ( think they found a use rights problem with ICE the protocol used to talk with mumble servers.. seems it is not that free.. but i was just told.. on a oscc meeting years ago )
[11:43 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: The bigger question would be not what it would cost, but how much the community would be willing to spend on it. How important voice is for them.
[11:43 AM PT]  Orbert.Tatham @hg.zetaworlds.com: Joe, what I read was that they are raising prices drastically, so even Cliff is likely to have to pay real money now
[11:43 AM PT]  Ubit Umarov: vivox can't be trusted also becasue they told me directly they do not what anythign related to opensim
[11:44 AM PT]  Gavin.Hird @grid.xmir.org:8002: the problem with both macOS and increasingly Windows is that Apple and Microsoft does not allow such code to run  clinet side without a lot of wrangling
[11:44 AM PT]  Ubit Umarov: see...  they need to make $$$ and opensim model does not fit on that
[11:44 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: exactly
[11:44 AM PT]  Ubit Umarov: unity is not there for opensource projects..
[11:44 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: but are we talking $5000
[11:44 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: or $50000
[11:45 AM PT]  Orbert.Tatham @hg.zetaworlds.com: Gotta pay the suits
[11:45 AM PT]  Gavin.Hird @grid.xmir.org:8002: plus the code to get voice going on the two systems will have to tap into wildly different system libraries
[11:45 AM PT]  Ubit Umarov: well unity costs are around $200000 min.. no idea abotu vivox only
[11:45 AM PT]  Ubit Umarov: well about last week code changes
[11:46 AM PT]  Ubit Umarov: i did accept a little fix on lsl projector focus range
[11:46 AM PT]  Ubit Umarov: we had 0,20 and should be -20 20
[11:46 AM PT]  Ubit Umarov: there was some confusion abotu that, also on our mail list
[11:46 AM PT]  Cuga.Rajal @rajal.org:9000: 20 is full focus and smaller numbers are blurry?
[11:46 AM PT]  Ubit Umarov: bc the code change was offered as a github push request
[11:47 AM PT]  Ubit Umarov: that also included almost all changes a opensim fork did :)
[11:47 AM PT]  Joe Magarac: Oh, negative focus so you can do fake distant objects?
[11:47 AM PT]  Cuga.Rajal @rajal.org:9000: oo ok
[11:47 AM PT]  Ubit Umarov: no idea joe..
[11:47 AM PT]  Ubit Umarov: it is on lsl wiki..
[11:47 AM PT]  Ubit Umarov: wel on viewers actually
[11:47 AM PT]  Gavin.Hird @grid.xmir.org:8002: oh, that would be useful for making lamps
[11:48 AM PT]  Ubit Umarov: if you look to the setting is does -20 20
[11:48 AM PT]  Ubit Umarov: on fs at least
[11:48 AM PT]  Joe Magarac: There is a way to abuse projectors to create a portal which appears to have some distant thing behind it.
[11:48 AM PT]  Ubit Umarov: oh?
[11:49 AM PT]  Ubit Umarov: wel i did not went look in details
[11:49 AM PT]  Joe Magarac: I've seen a demo, but would have to find it.
[11:49 AM PT]  Ubit Umarov: just checked range on viewer
[11:49 AM PT]  Gavin.Hird @grid.xmir.org:8002: I'll have to experiment with it for my lamps :-)
[11:50 AM PT]  Ubit Umarov: so i did refuse that PR and did apply the range fix by hand
[11:50 AM PT]  Gavin.Hird @grid.xmir.org:8002: taken and on grid
[11:50 AM PT]  Ubit Umarov: https://github.com/opensim/opensim/pull/14
[11:50 AM PT]  Ubit Umarov: that was it..
[11:51 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Seen some messy pull requests, but this one takes the cake this year
[11:51 AM PT]  Cuga.Rajal @rajal.org:9000: I like his photo
[11:51 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: hi cuga
[11:51 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Contribution policies and processes are on the wiki by the way
[11:51 AM PT]  Cuga.Rajal @rajal.org:9000: hey Cliff
[11:51 AM PT]  Joe Magarac: Oh, does anyone here do anything with metaverse-standards.org?
[11:52 AM PT]  Ubit Umarov: in fact can't use github PRs.. that is not our main repo ( could but would be confusing)
[11:53 AM PT]  Ubit Umarov: not me joe :)
[11:53 AM PT]  Ubit Umarov: not sure abotu Lyr.. that seems afk
[11:53 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Joe, I don't think that trainwreck concerns us much, different/wrong idea of "metaverse" if they have an idea at all
[11:53 AM PT]  Joe Magarac: OK. I signed up Animats and now I get invites to forums on avatar interoperatbility and such.
[11:53 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: lol
[11:54 AM PT]  Gavin.Hird @grid.xmir.org:8002: given teh board members, I'd say no
[11:54 AM PT]  Gavin.Hird @grid.xmir.org:8002: https://metaverse-standards.org/about/board-members/
[11:54 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Oh look paid memberships, it's IMA 2.0 xD
[11:55 AM PT]  Gavin.Hird @grid.xmir.org:8002: probably someone hoping to latch on to FB - err Meta, to suck $$$ out if it
[11:55 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Bingo
[11:55 AM PT]  Lyr Lobo chuckles
[11:55 AM PT]  Lyr Lobo: caught me working
[11:56 AM PT]  Gavin.Hird @grid.xmir.org:8002: anyways
[11:56 AM PT]  Gavin.Hird @grid.xmir.org:8002: I reverted all teh profile code last week
[11:56 AM PT]  Lyr Lobo: Joe, I'm not in that organization. i was in an IEEE standards group
[11:56 AM PT]  Gavin.Hird @grid.xmir.org:8002: avatar profile that is, so now it is working as before for the opensim version
[11:56 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Nice
[11:56 AM PT]  Lyr Lobo: there are several that represent standards. it is not easy to keep track *grins*
[11:57 AM PT]  Gavin.Hird @grid.xmir.org:8002: only need to add back oensim support in the network manager, and we are hopefully good to go
[11:57 AM PT]  Gavin.Hird @grid.xmir.org:8002: opensim even
[11:57 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: I know a few people that will be happy when that goes public
[11:57 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Myself included
[11:58 AM PT]  Gavin.Hird @grid.xmir.org:8002: The version running on test on SL is being constantly downloaded to my surprise; both macOS and Windows versions
[11:58 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: is this :
[11:58 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: http://opensimulator.org/viewgit/?a=shortlog
[11:58 AM PT]  Ubit Umarov: yeah sl viewer made a mess with profiles
[11:59 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: the place for the latest dev code?
[11:59 AM PT]  Ubit Umarov: we need the older TPVs code.. not the new sl thing
[11:59 AM PT]  Joe Magarac: Have to go, next meeting.
[11:59 AM PT]  Cuga.Rajal @rajal.org:9000: bye Joe
[11:59 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: I don't get why they changed it to something that is heavier sending more bytes even
[11:59 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Seems they should do best reducing network overhead
[12:00 PM PT]  Gavin.Hird @grid.xmir.org:8002: I have pretty much every old repository up and running on http://dayturn.com:5000
[12:00 PM PT]  Ubit Umarov: well they only had http one
[12:00 PM PT]  Gavin.Hird @grid.xmir.org:8002: both HG and git
[12:00 PM PT]  Ubit Umarov: i mean website one
[12:00 PM PT]  Ubit Umarov: they decide to put in back on viewer UI
[12:00 PM PT]  Ubit Umarov: and did that new mess
[12:01 PM PT]  Ubit Umarov: i told abotu some issues here, months ago
[12:01 PM PT]  Ubit Umarov: ( why i did refuse to follow those changes )
[12:02 PM PT]  Ubit Umarov: so we do need old TPVs code.. or new code with fixes for us
[12:02 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: The idea was good, partial update, but execution a total trainwreck as usual
[12:02 PM PT]  Ubit Umarov: nahh the old code was better
[12:03 PM PT]  Ubit Umarov: supposely they where coping fs profiles code..  but.. well.. something
[12:04 PM PT]  Ubit Umarov: not going to repeat what i told months ago ( well if i did remember ;) )
[12:04 PM PT]  Lyr Lobo: Correction, noted that AvaCon is a  Principle Member of the Metaverse Standards Forum and I joined their research team last month *grins*
[12:04 PM PT]  Lyr Lobo: crazy busy tho
[12:05 PM PT]  Kayaker Magic: Yeah, I'm crazy busy also, need to run to RL. Buy all!
[12:05 PM PT]  Lyr Lobo: bye Kayaker
[12:05 PM PT]  Clifford.Hanger @alternatemetaverse.com:8002: bye Kayaker
[12:05 PM PT]  Orbert.Tatham @hg.zetaworlds.com: Laters, Kay
[12:06 PM PT]  Clifford.Hanger @alternatemetaverse.com:8002: thanks all of you for what you do for OS
[12:07 PM PT]  Ubit Umarov: any other issue?
[12:07 PM PT]  Cuga.Rajal @rajal.org:9000: nothing new here
[12:07 PM PT]  Lyr Lobo: Thank you!
[12:07 PM PT]  Lyr Lobo: Take care, Clifford
[12:07 PM PT]  Ubit Umarov: ok rl calls.. so see you all next week :)
[12:07 PM PT]  Lyr Lobo: Many thanks for your wonderful support. See you next week
-->

Dernière version du 5 novembre 2023 à 14:40

Changements du code de la semaine

  • Un commit : correction de quelques contraintes dans les projecteurs de lumière.
  • Focus négatif pour faire de faux objets distants . Il y a un moyen de se servir des projecteurs pour créer un portail qui semble avoir quelque chose de lointain derrière lui.
  • Utilisation pour les lampes également.
  • https://github.com/opensim/opensim/pull/14

Avertissement

Attention : Ce résumé existe pour orienter vos recherches. Des erreurs d'interprétation ne sont pas à exclure. Pour plus de précisions, veuillez vous référer aux sources ou vous adresser directement aux développeurs d'OpenSimulator en assistant aux réunions du mardi ou sur le canal IRC


Modules

Module de chat vocal

  • Question : Connaissons-nous quelqu'un qui peut coder recoder le reverse enginner vivox et quel coût cela implique ? Quelle alternative ?
  • Il n'y a pas d'intérêt à faire de la rétro-ingénierie sur Vivox, le problème concerne les serveurs , pas besoin de faire fonctionner Vivox s'ils n'ouvrent pas de serveur pour vous. On peut faire fonctionner Vivox avec Wine sur Linux. Ils ont dit directement à Ubit Umarov qu'ils n'avaient rien à voir avec Opensim.
  • Les coûts d'Unity sont d'environ 200 000 $ au minimum... aucune idée pour Vivox seul.
  • Mumble a été testé. Metaverse Alliance® (IMA) l'a utilisé pour développer Echo Voice, alternative à ViVox qui est couramment utilisé pour la communication vocale entre les avatars dans les régions OpenSimulator. Il semble qu'ils aient rencontré un problème de droits d'utilisation avec ICE le protocole utilisé pour parler avec les serveurs mumble... il semble que ce ne soit pas si libre...
  • Ticket sur Mantis : http://opensimulator.org/mantis/view.php?id=8899

Tests

Testes unitaires

  • Vincent Sylvester peut maintenant commencer à réécrire et à écrire de nouveaux tests. Il reste toujours la question de savoir comment les faire fonctionner.

Viewers

Viewer SL

  • Modification du viewer SL : 4 UUID qui deviennent des paramètres du viewer. Ils ne semblent pas concerner les viewers pour OpenSim
StartUpChannelUUID
NearByChatChannelUUID
NotificationChannelUUID
AlertChannelUUID

Dayturn

  • Code du profil de la semaine précédente annulé, le viewer fonctionne comme avant pour la version OpenSim.
  • OpenSim a besoin de l'ancien code de profil des viewers pas celui de second life.

Source

http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-09-26