« Réunion du 03-10-2023 » : différence entre les versions

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(9 versions intermédiaires par le même utilisateur non affichées)
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= Changements du code de la semaine=
= Avertissement =
= Noyau=
{{Avertissement_résumé|fond=pink |bord=red |message = Ce résumé existe pour orienter vos recherches. Des erreurs d'interprétation ne sont pas à exclure. Pour plus de précisions, veuillez vous référer aux sources ou vous adresser directement aux développeurs d'OpenSimulator en assistant aux [http://opensimulator.org/wiki/Office_hours réunions du mardi] ou  sur [http://opensimulator.org/wiki/IRC le canal IRC]}}
= Base de données =
= [http://opensimulator.org/wiki/Compatible_Viewers Viewers]=
= Modules =
=== Viewer et [https://wiki.secondlife.com/wiki/Agent_Inventory_Service AIS]  ===
= Bugs =
= Tests =
= Projets en cours / Infos=
= Viewers=
=== Viewer [https://wiki.secondlife.com/wiki/Agent_Inventory_Service AIS]  ===
* Viewer SL par défaut depuis cette semaine : modification de  l'inventaire pour prendre en charge de nouvelles infobulles.  
* Viewer SL par défaut depuis cette semaine : modification de  l'inventaire pour prendre en charge de nouvelles infobulles.  
* [https://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API_v3 API  d'inventaire V3 Linden Lab Officiel]
* [https://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API_v3 API  d'inventaire V3 Linden Lab Officiel]
Ligne 13 : Ligne 8 :
* La recherche sera également remaniée, pour passer à une recherche web d'une manière ou d'une autre.  
* La recherche sera également remaniée, pour passer à une recherche web d'une manière ou d'une autre.  
* Beaucoup de monde souhaiterait voir un viewer avec des panneaux flottants détachés de la vue principale ce qui ne semble pas être l'orientation actuelle des viewers SL.  D'après Gavin Hird avec une base de code qui a presque 25 ans, la compatibilité ascendante  est difficile à gérer.
* Beaucoup de monde souhaiterait voir un viewer avec des panneaux flottants détachés de la vue principale ce qui ne semble pas être l'orientation actuelle des viewers SL.  D'après Gavin Hird avec une base de code qui a presque 25 ans, la compatibilité ascendante  est difficile à gérer.
* Il n'est pas prévu de supporter cela dans un futur proche pour OpenSim. Les viewers pour opensim devraient garder les anciennes méthodes lludp / caps. Ubit  Umarov dit que nous ne sommes pas SL. Nous ne pouvons pas faire (dans certains cas, nous ne voulons pas faire) tous ces changements.Cela impliquerait un énorme changement de code  qui s'appliquerait sur les grilles dans deux ans parce que les grilles ne mettent pas OpenSim à jour très rapidement.  
* Il n'est pas prévu de supporter cela dans un futur proche pour OpenSim.  
** Les viewers pour opensim devraient garder les anciennes méthodes lludp / caps.  
** Ubit  Umarov dit que nous ne sommes pas SL. Nous ne pouvons pas faire (dans certains cas, nous ne voulons pas faire) tous ces changements.Cela impliquerait un énorme changement de code  qui s'appliquerait sur les grilles dans deux ans parce que les grilles ne mettent pas OpenSim à jour très rapidement.
** De plus, les processus reliant l'inventaire au rendu d'une scène OpenGL risquent de devenir très compliqués et instable point de vue sécurité.  Si on clique avec le bouton droit de la souris dans la fenêtre d'inventaire et on peut voir la liste de ces interactions.


=== Sharpview ===
=== Sharpview ===
Ligne 20 : Ligne 18 :


=== Dayturn ===
=== Dayturn ===
* Gavin.Hird ne vas pas se conformer à l'IAS pour la version OpenSim, il fera éventuellement le code pour ouvrir un dossier dans une fenêtre séparée.
* Gavin.Hird ne va pas se conformer à l'IAS pour la version OpenSim, il fera éventuellement le code pour ouvrir un dossier dans une fenêtre séparée.


= Source=
= Source=
http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-10-03
http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-10-03
<!--
[11:35 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Frankly it really seems like a distraction, look fancy new previews, don't pay attention to the dumpster fire over there
[11:35 AM PT]  Ubit Umarov:  caps as in http capabilities they use
[11:35 AM PT]  Joe Magarac: Maybe the future of viewers is to have a web browser in the viewer to handle much of the 2D UI.
[11:36 AM PT]  Ubit Umarov: yeah joe
[11:36 AM PT]  Gavin.Hird @grid.xmir.org:8002: SL-18674 Remove UDP fallback for AIS caps not present
[11:36 AM PT]  Ubit Umarov: yes they told they would do that
[11:36 AM PT]  Ubit Umarov: no problem.. for SL
[11:37 AM PT]  Gavin.Hird @grid.xmir.org:8002: sure, when the UI is completely rewriten. It is currently rendered in the OPenGL view
[11:37 AM PT]  Ubit Umarov: ( joe was not been ironic? )
[11:37 AM PT]  Joe Magarac: A few parts of search and the destinations guide are already in a web browser, I think.
[11:37 AM PT]  Ubit Umarov: sound like very ironic to me :p
[11:37 AM PT]  Ubit Umarov: well they had web only profiles and moved back to inviewer one
[11:38 AM PT]  Gavin.Hird @grid.xmir.org:8002: rendered in an opengl window with a terrible hack
[11:38 AM PT]  Gavin.Hird @grid.xmir.org:8002: web profiles are removed
[11:38 AM PT]  Kayaker Magic: Beq did a joke video once showing the viewer UI re-written to move the dialogs outside the OpenGl window...
[11:38 AM PT]  Gavin.Hird @grid.xmir.org:8002: Search will be rewamped too as I understand it
[11:39 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Meant to all move into websearch in some form
[11:39 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: For better or worse
[11:39 AM PT]  Ubit Umarov: not sure why there was no efford to make a openGL ( or something ) UI
[11:39 AM PT]  Ubit Umarov: every single game or gfame engine has to make its own..  even doing the very basic fonts support
[11:39 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: That april fools version of FS with the floaters detached from the main view would have been so cool to have
[11:40 AM PT]  Ubit Umarov: in old win one could deatach tabs into own windoes
[11:40 AM PT]  Orbert.Tatham @hg.zetaworlds.com: Many have asked foro it
[11:40 AM PT]  Ubit Umarov: on desktop..  for some reason that is less supported
[11:40 AM PT]  Gavin.Hird @grid.xmir.org:8002: with a codebase that is almost 25 years, it is difficult to manage
[11:41 AM PT]  Ubit Umarov: not sure if issue is old code or new programmers..  but never mind ;)
[11:41 AM PT]  Joe Magarac: LL can hire people to do web-like stuff easily.
[11:42 AM PT]  Gavin.Hird @grid.xmir.org:8002: the main issue is backward compatibiliyt for everything people have created
[11:42 AM PT]  Gavin.Hird @grid.xmir.org:8002: web apps are such a no-no
[11:42 AM PT]  Ubit Umarov: well only recently they did hire back ppl with low level graphics skills
[11:42 AM PT]  Ubit Umarov: but well that is LL...
[11:42 AM PT]  Orbert.Tatham @hg.zetaworlds.com: It is beancounters failing to manage
[11:42 AM PT]  Orbert.Tatham @hg.zetaworlds.com: Typical
[11:42 AM PT]  Joe Magarac: Over the last 18 months LL has been adding game dev people.
[11:43 AM PT]  Ubit Umarov: they can do whatever they want for their product SL
[11:43 AM PT]  Gavin.Hird @grid.xmir.org:8002: The most importsant thing is that the replacement for Oz is a Mixrosoftie
[11:43 AM PT]  Gavin.Hird @grid.xmir.org:8002: Microsoftie
[11:43 AM PT]  Orbert.Tatham @hg.zetaworlds.com: Pathetic
[11:43 AM PT]  Ubit Umarov: we are not SL..  can't do ( in some cases will not want to do ) all those changes
[11:43 AM PT]  Gavin.Hird @grid.xmir.org:8002: his head is only screwed on the Microsoft way
[11:43 AM PT]  Orbert.Tatham @hg.zetaworlds.com: Which is to say it isn't really attached
[11:44 AM PT]  Gavin.Hird @grid.xmir.org:8002: hehe
[11:44 AM PT]  Ubit Umarov: well oz made the move from lludp to http.. not that good in all cases
[11:44 AM PT]  Orbert.Tatham @hg.zetaworlds.com: Not sure Oz had any choice
[11:44 AM PT]  Ubit Umarov: the new guy is not has visible has oz was  is he?
[11:44 AM PT]  Ubit Umarov: ..as..
[11:44 AM PT]  Cuga.Rajal @rajal.org:9000: seems much is dependent on what happens to FS viewer for OS too, what direction they go
[11:44 AM PT]  Gavin.Hird @grid.xmir.org:8002: Remember they were planning to move all to Sansar when he did so
[11:44 AM PT]  Gavin.Hird @grid.xmir.org:8002: so most likely had a lot to do with that
[11:45 AM PT]  Ubit Umarov: so..  back to opensim :)
[11:46 AM PT]  Ubit Umarov: as i said, no plans to implement AIS in near future.. not only it is a nonsense heavy protocol, as it will mean a huge code change
[11:46 AM PT]  Gavin.Hird @grid.xmir.org:8002: yes
[11:46 AM PT]  Ubit Umarov: that will reac grids in possible 2 years..
[11:46 AM PT]  Gavin.Hird @grid.xmir.org:8002: imagine standalone with AIS
[11:46 AM PT]  Ubit Umarov: because grids do not update opensim that fast
[11:47 AM PT]  Ubit Umarov: so TPVs for opensim need to keep old inventory code, for a few more years..
[11:47 AM PT]  Gavin.Hird @grid.xmir.org:8002: I have two repos now  one for each
[11:47 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Or until LL figures out it was a bad idea and changes their mind again
[11:47 AM PT]  Ubit Umarov: .. yes one of tpvs dev already told me his viewer will no longer support opensim..    sad..  but it is what it is
[11:48 AM PT]  Gavin.Hird @grid.xmir.org:8002: Alchemy?
[11:48 AM PT]  Ubit Umarov: not pointing a finger... ;)
[11:48 AM PT]  Gavin.Hird @grid.xmir.org:8002: a fact is a fact
[11:48 AM PT]  Orbert.Tatham @hg.zetaworlds.com: Seems like the rest of us could use that info too
[11:48 AM PT]  Ubit Umarov: well ppl do change minds.. so lets see
[11:49 AM PT]  Joe Magarac: I'm wondering how much I can support, myself. Sharpview is totally organized for variable sized regions but I haven't even started on inventory yet.
[11:49 AM PT]  Joe Magarac: Login, move, view yes - beyond that, I'll need help.
[11:49 AM PT]  Ubit Umarov: not sure we will work on those tiny icons for inventory items
[11:50 AM PT]  Gavin.Hird @grid.xmir.org:8002: I am not going to take the AIS cnahges for teh opensim version
[11:50 AM PT]  Ubit Umarov: sounds like a large waste of resources of limite use
[11:50 AM PT]  Gavin.Hird @grid.xmir.org:8002: maybe perhaps the code to open a folder in a separate window
[11:50 AM PT]  Gavin.Hird @grid.xmir.org:8002: which could be useful when building
[11:51 AM PT]  Ubit Umarov: that is at higher level in code ( or should  be )
[11:51 AM PT]  Joe Magarac: Yes, this is starting to look like inventory as a separate window, run in the embedded browser.
[11:51 AM PT]  Gavin.Hird @grid.xmir.org:8002: it is mostly UI
[11:51 AM PT]  Gavin.Hird @grid.xmir.org:8002: terrible idea
[11:51 AM PT]  Ubit Umarov: joe embeded brower is damm slow...
[11:51 AM PT]  Joe Magarac: I know. Why is that?
[11:51 AM PT]  Gavin.Hird @grid.xmir.org:8002: all browser is rendered in opengl
[11:51 AM PT]  Ubit Umarov: well its CEF :)
[11:52 AM PT]  Gavin.Hird @grid.xmir.org:8002: cef, google code full of all kinds of shit
[11:52 AM PT]  Joe Magarac: Hm. Must think about this. Will talk to Beq.
[11:52 AM PT]  Orbert.Tatham @hg.zetaworlds.com: How do you "wear" something? How does the viewer pass back that info?
[11:52 AM PT]  Orbert.Tatham @hg.zetaworlds.com: if you separate it into the browser
[11:53 AM PT]  Ubit Umarov: think there is no glue btw brower and UI
[11:53 AM PT]  Gavin.Hird @grid.xmir.org:8002: it will make thing infinitely harder to try use the browser
[11:53 AM PT]  Ubit Umarov: brower is web wonly
[11:53 AM PT]  Orbert.Tatham @hg.zetaworlds.com: Which means your are braking the inventory integration with the rest of the viewer
[11:53 AM PT]  Ubit Umarov: drwas its things on it is mostly a texture for  opengl ???
[11:54 AM PT]  Orbert.Tatham @hg.zetaworlds.com: *breaking
[11:54 AM PT]  Gavin.Hird @grid.xmir.org:8002: browser is run as a separate detached process ourtside the viewer sandbox, and you have to poke a hole in it to make the viewer inject oages that opengl can render
[11:54 AM PT]  Orbert.Tatham @hg.zetaworlds.com: There are several inventory functions that require integration
[11:55 AM PT]  Gavin.Hird @grid.xmir.org:8002: so it is very flaky, also from a security point of view
[11:55 AM PT]  Ubit Umarov: nop ide if even CEF as the low level api needed to full control a UI inside a page
[11:55 AM PT]  Joe Magarac: Or at least communication.
[11:55 AM PT]  Orbert.Tatham @hg.zetaworlds.com: Right click in the inventory window and look at the list of things
[11:55 AM PT]  Orbert.Tatham @hg.zetaworlds.com: All of those require integration
[11:55 AM PT]  Orbert.Tatham @hg.zetaworlds.com: Something is very wrong with this picture
[11:56 AM PT]  Joe Magarac: Yeah. Needs more thought.
[11:56 AM PT]  Joe Magarac: Have to go; back next week. Thanks.
[11:56 AM PT]  Cuga.Rajal @rajal.org:9000: Bye Joe
[11:56 AM PT]  Ubit Umarov: cya joe
[11:56 AM PT]  Orbert.Tatham @hg.zetaworlds.com: This is Linden comping up with this idea, right? What else is new
[11:56 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: "Needs more thought" LL motto right there
[11:56 AM PT]  Ubit Umarov: what idea orbert.Tatham ?
[11:57 AM PT]  Orbert.Tatham @hg.zetaworlds.com: The inventory in a browser window
[11:57 AM PT]  Gavin.Hird @grid.xmir.org:8002: I think they are working on a viewer for Xbox, and it has to be shiny and have all kinds of stuff other xbox games / apps have
[11:57 AM PT]  Ubit Umarov: not sure if they even consider that
[11:58 AM PT]  Orbert.Tatham @hg.zetaworlds.com: What else is new
[11:58 AM PT]  Cuga.Rajal @rajal.org:9000: I need to head out soon
[11:58 AM PT]  Cuga.Rajal @rajal.org:9000: FYI I will be absent from this meeting for the next few weeks, back in November
[11:58 AM PT]  Orbert.Tatham @hg.zetaworlds.com: Laterz Cuga
[11:58 AM PT]  Cuga.Rajal @rajal.org:9000: so don;t fix any bugs with unmanaged libs :)
[11:58 AM PT]  Ubit Umarov: oh ok Cuga.Rajal
[11:58 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Knowing the xbox clientele that'll mesh really well with the folks usually hanging out on SL, that'll be pretty explosion to watch
[11:59 AM PT]  Cuga.Rajal @rajal.org:9000: a lot of emotional chat threads now in SL about viewer direction
[12:00 PM PT]  Ubit Umarov: well any othet topic?
[12:00 PM PT]  Gavin.Hird @grid.xmir.org:8002: are there?
[12:00 PM PT]  Gavin.Hird @grid.xmir.org:8002: not really
[12:00 PM PT]  Ubit Umarov: browsing log bf i arrived.. rasp 5 :)
[12:01 PM PT]  Gavin.Hird @grid.xmir.org:8002: I only made the viewers compile with Xcode 15 and C  17 the past week
[12:01 PM PT]  Orbert.Tatham @hg.zetaworlds.com: I seriously hope that Joe will make a viewer that will stick with OpenSim, because these kind of LL f'ups are going to make that very difficult even for Beq
[12:01 PM PT]  Ubit Umarov: seems AIS was the main topic today :)
[12:01 PM PT]  Cuga.Rajal @rajal.org:9000: or Gavin
[12:01 PM PT]  Cuga.Rajal @rajal.org:9000: or both :)
[12:03 PM PT]  Ubit Umarov: if you look to that SL wiki gavin pasted for AIS you notice it is a 2013 thing
[12:03 PM PT]  Ubit Umarov: that even ll ignored until now
[12:03 PM PT]  Orbert.Tatham @hg.zetaworlds.com: Perhaps they are smarter than they realized
[12:04 PM PT]  Ubit Umarov: https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Inventory_API_v3
[12:04 PM PT]  Ubit Umarov: or where? :P
[12:05 PM PT]  Ubit Umarov: in fact they did noy update that since 2013 ir seems
[12:05 PM PT]  Ubit Umarov: so already outdated...
[12:05 PM PT]  Orbert.Tatham @hg.zetaworlds.com: It was outdated when it was created, but that hasn't changed anything
[12:06 PM PT]  Kayaker Magic: Gota run, RL chores to get to
[12:06 PM PT]  Gavin.Hird @grid.xmir.org:8002: they are not fast to update their documentation...
[12:06 PM PT]  Cuga.Rajal @rajal.org:9000: I need to head aout too.. Take care everybody. See you in November
[12:06 PM PT]  Ubit Umarov: wlel rl calls me...
[12:06 PM PT]  Ubit Umarov: again sorry i was so late :(
[12:07 PM PT]  Ubit Umarov: any other urgent topic?
[12:08 PM PT]  Ubit Umarov: ok see you all next week
[12:08 PM PT]  Orbert.Tatham @hg.zetaworlds.com: Peace
-->

Dernière version du 9 novembre 2023 à 14:30

Avertissement

Attention : Ce résumé existe pour orienter vos recherches. Des erreurs d'interprétation ne sont pas à exclure. Pour plus de précisions, veuillez vous référer aux sources ou vous adresser directement aux développeurs d'OpenSimulator en assistant aux réunions du mardi ou sur le canal IRC


Viewers

Viewer et AIS

  • Viewer SL par défaut depuis cette semaine : modification de l'inventaire pour prendre en charge de nouvelles infobulles.
  • API d'inventaire V3 Linden Lab Officiel
  • Avenir du viewer SL proposé par Joe Magarac : avoir un navigateur web dans le viewer pour gérer la partie 2D de l'interface utilisateur. Cela semble ironique à Ubit Umarov, les profils Web ont été supprimés.
  • La recherche sera également remaniée, pour passer à une recherche web d'une manière ou d'une autre.
  • Beaucoup de monde souhaiterait voir un viewer avec des panneaux flottants détachés de la vue principale ce qui ne semble pas être l'orientation actuelle des viewers SL. D'après Gavin Hird avec une base de code qui a presque 25 ans, la compatibilité ascendante est difficile à gérer.
  • Il n'est pas prévu de supporter cela dans un futur proche pour OpenSim.
    • Les viewers pour opensim devraient garder les anciennes méthodes lludp / caps.
    • Ubit Umarov dit que nous ne sommes pas SL. Nous ne pouvons pas faire (dans certains cas, nous ne voulons pas faire) tous ces changements.Cela impliquerait un énorme changement de code qui s'appliquerait sur les grilles dans deux ans parce que les grilles ne mettent pas OpenSim à jour très rapidement.
    • De plus, les processus reliant l'inventaire au rendu d'une scène OpenGL risquent de devenir très compliqués et instable point de vue sécurité. Si on clique avec le bouton droit de la souris dans la fenêtre d'inventaire et on peut voir la liste de ces interactions.

Sharpview

  • Sharpview est totalement organisé pour les régions de taille variable, mais l'inventaire n'est pas encore commencé.
  • Se connecter, déplacer, visualiser , c'est fait. Au-delà, Joe Magarac aurait besoin d'aide.

Dayturn

  • Gavin.Hird ne va pas se conformer à l'IAS pour la version OpenSim, il fera éventuellement le code pour ouvrir un dossier dans une fenêtre séparée.

Source

http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-10-03