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= Script fantôme =  
= Script fantôme =  
* [https://fr.wikipedia.org/wiki/Disque_dur HDD : Disque dur]
* [https://fr.wikipedia.org/wiki/SSD Disque SDD]
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[11:23] Vincent.Sylvester @hg.zetaworlds.com:8002 : Le script fantôme est une nouvelle chose, pour laquelle j'ai reçu un e-mail samedi.
[11:23] Vincent.Sylvester @hg.zetaworlds.com:8002 : Le script fantôme est une nouvelle chose, pour laquelle j'ai reçu un e-mail samedi.
[11:23] Vincent.Sylvester @hg.zetaworlds.com:8002 : Apparemment en raison d'un disque dur très lent
[11:23] Vincent.Sylvester @hg.zetaworlds.com:8002 : Apparemment en raison d'un HDD très lent
[11:23] Andrew Hellershanks : Script fantôme ?
[11:23] Andrew Hellershanks : Script fantôme ?
[11:24] Ubit Umarov : script quoi ?
[11:24] Ubit Umarov : script quoi ?

Version du 26 janvier 2022 à 09:41

Source : http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2022-01-25

Introduction

[11:02] Selby.Evans @grid.kitely.com:8002 : Salut Michael
[11:02] Vincent.Sylvester @hg.zetaworlds.com:8002 : Il est là
[11:02] Michael.Christopher @cc.opensimulator.org:8002 : comment allez-vous ?
[11:02] Selby.Evans @grid.kitely.com:8002 : Salut Andrew
[11:02] Gavin.Hird @grid.xmir.org:8002 : Bonjour Andrew
[11:02] Andrew Hellershanks : Bonjour à tous.
[11:02] Andrew Hellershanks : Michael, je suis occupé :)
[11:03] Michael.Christopher @cc.opensimulator.org:8002 : J'aimerais être moins occupé certains jours lol
[11:04] Andrew Hellershanks : Je vois ce que tu veux dire, Michael.

Viewers : Cache des objets (suite)

compiling.png L'excuse n°1 des programmeurs pour se relâcher légitimement :

"Mon code est en train de se compiler"

- Hé, remettez-vous au travail !

- Je compile !

- Oh. Continuez.

[11:05] Vincent.Sylvester @hg.zetaworlds.com:8002 : Gavin comment se passe le truc du cache objet maintenant, les viewers  sont bien corrigés ?
[11:06] Gavin.Hird @grid.xmir.org:8002 : La version macOS est corrigée, mais la dernière mise à jour de Windows 10 a détruit mon environnement de compilation.
[11:06] Gavin.Hird @grid.xmir.org:8002 : donc je ne suis même pas sûr que je puisse raisonnablement compiler une version Windows.
[11:06] Gavin.Hird @grid.xmir.org:8002 : c'est-à-dire que je peux la compiler mais pas le tester.
[11:07] Michael.Christopher @cc.opensimulator.org:8002 : ... il faut aimer Windows.
[11:07] Vincent.Sylvester @hg.zetaworlds.com:8002 : Comme c'est la tradition avec Windows, je te souhaite bonne chance pour cela.
[11:08] Gavin.Hird @grid.xmir.org:8002 : c'est une combinaison malheureuse, des évolution chez Windows, des pilotes vmware en retard à cause du passage à  Apple Silicon.
[11:08] Vincent.Sylvester @hg.zetaworlds.com:8002 : Si tout va bien, je peux faire un test cette semaine, je touche du bois pour que rien ne m'en empêche.
[11:09] Gavin.Hird @grid.xmir.org:8002 : Je travaillais déjà avec une version développeur de VMware qu'ils n'ont pas publié car ils ont cassé OpenGL plus tôt cet automne.
[11:09] Michael.Christopher @cc.opensimulator.org:8002 : gavin - virtualiser ton environnement de test Windows ?
[11:09] Gavin.Hird @grid.xmir.org:8002 : Je ne pense pas que je vais investir les 3000 € nécessaires pour obtenir un environnement Windows raisonnable pour compiler et tester le viewer.
[11:10] Gavin.Hird @grid.xmir.org:8002 : il est compilé dans vmware sur un Mac Pro.
[11:10] Michael.Christopher @cc.opensimulator.org:8002 : sympa.
[11:10] Gavin.Hird @grid.xmir.org:8002 : Je ne possède pas de machines natives Windows
[11:10] Ubit Umarov : ohh je pense qu'on peut le faire avec 300$.
[11:11] Michael.Christopher @cc.opensimulator.org:8002: ok
[11:11] Gavin.Hird @grid.xmir.org:8002 : oui, essaie d'obtenir un GPU pour 300$.
[11:11] Ubit Umarov : avec un petit atome pour cpu... un petit gpu...
[11:11] Ubit Umarov: oh un cpu interne
[11:11] Michael.Christopher @cc.opensimulator.org:8002: lol
[11:12] Vincent.Sylvester @hg.zetaworlds.com:8002 : J'ai une machine de rechange que tu peux utiliser avec assez de puissance, il faut juste arriver à installer Windows dessus.
[11:12] Ubit Umarov : les compilations prendront juste un peu plus de temps et les viewers feront des fpm et non des fps.
[11:12] Gavin.Hird @grid.xmir.org:8002: lol Ubit
[11:12] Ubit Umarov : ( frames par minute )
[11:12] Michael.Christopher @cc.opensimulator.org:8002 : rofl @ubit (roulé par terre)
[11:12] Gavin.Hird @grid.xmir.org:8002 : Je sais.
[11:12] Gavin.Hird @grid.xmir.org:8002 : la machine de compilation actuelle a un Xeon 12 cœurs et la recompilation d'un visualiseur prend 1 heure et demie.
[11:13] Ubit Umarov : 11 cœurs qui jouent au poker, un seul fonctionne.
[11:13] Andrew Hellershanks: ouch
[11:13] Michael.Christopher @cc.opensimulator.org:8002 : hey, j'ai un système de l'ère windows xp dans l'autre pièce qui peut toujours faire tourner Firestorm ou opensimulator...
[11:13] Vincent.Sylvester @hg.zetaworlds.com:8002 : Debug ou release config ?
[11:13] Gavin.Hird @grid.xmir.org:8002 : 12 cœurs 24 threads
[11:13] Gavin.Hird @grid.xmir.org:8002 : release
[11:13] Vincent.Sylvester @hg.zetaworlds.com:8002 : Mince alors
[11:14] Vincent.Sylvester @hg.zetaworlds.com:8002 : Je ne peux pas dire que je suis surpris, étant donné le désordre dans lequel se trouvent les Viewers à bien des égards.
[11:14] Gavin.Hird @grid.xmir.org:8002 : juste le tri des icludes...
[11:14] Gavin.Hird @grid.xmir.org:8002 : si vous ouvrez le projet de compilation dans VS, il trie plus de 230000 includes.
[11:14] Ubit Umarov : les includes sont juste une chose énorme dans le c++ actuel.
[11:15] Vincent.Sylvester @hg.zetaworlds.com:8002 : Obtenir la bonne version de python puis la configuration correcte de l'environnement m'a pris deux heures, c'est fou...
[11:15] Ubit Umarov : des tonnes et des tonnes et des tonnes de fichiers à ouvrir
[11:15] Gavin.Hird @grid.xmir.org:8002 : c'est vrai.
[11:15] Gavin.Hird @grid.xmir.org:8002 : c'est très fragile tout ça.
[11:15] Kayaker Magic : J'aime plaisanter en disant que le makefile de beaucoup de ces projets contient plus de code que le code source réel des projets.
[11:16] Vincent.Sylvester @hg.zetaworlds.com:8002 : Cela tue vraiment le développement, pas d'itérations rapides à ce niveau de vitesse de compilation.
[11:16] Michael.Christopher @cc.opensimulator.org:8002 : mais est-ce une blague de Kayaker ?
[11:16] Gavin.Hird @grid.xmir.org:8002 : si vous avez de la chance, un petit changement prendra 7 minutes à compiler.
[11:16] Kayaker Magic : Le fait que vous ne riez pas rend la chose encore plus drôle !
[11:17] Vincent.Sylvester @hg.zetaworlds.com:8002 : C'est un peu fou que ce niveau de désordre soit accepté et que rien ne semble être fait en termes de remaniement de ces choses.
[11:17] Gavin.Hird @grid.xmir.org:8002 : Je n'ai pas encore décidé de ce que je vais en faire.
[11:17] Gavin.Hird @grid.xmir.org:8002 : 1,5 million de lignes de code.
[11:18] Gavin.Hird @grid.xmir.org:8002 : en excluant les bibliothèques.
[11:18] Vincent.Sylvester @hg.zetaworlds.com:8002 : Pas étonnant alors qu'il ne puisse pas gérer 60 fps la plupart du temps, même avec le matériel le plus récent, mais nous le savions déjà.
[11:19] Vincent.Sylvester @hg.zetaworlds.com:8002 : Je me demande surtout s'il n'y aurait pas une meilleure façon de compiler et de tester, je sponsoriserais le matériel, mais l'expédition d'ordinateurs à travers l'Europe en ces temps, je me demande s'il arrivera à destination.
[11:19] Ubit Umarov : plusieurs années, plusieurs développeurs... bien sûr, c'est complexe.
[11:19] Ubit Umarov: complexe
[11:20] Gavin.Hird @grid.xmir.org:8002 : Je n'ai pas encore pris ma décision
[11:20] Gavin.Hird @grid.xmir.org:8002 : LL semble aussi être un peu désespéré en essayant de faire fonctionner le viewer macOS dans vine.
[11:21] Gavin.Hird @grid.xmir.org:8002 : ou plutôt la visionneuse Windows dans vine sous macOS.
[11:21] Ubit Umarov : pas assez de vin (wine) ?
[11:21] Ubit Umarov: cofff coff ;)
[11:21] Vincent.Sylvester @hg.zetaworlds.com:8002 : Ces blagues s'écrivent toutes seules lol
[11:21] Gavin.Hird @grid.xmir.org:8002 : pleurniche (whine)
[11:21] Ubit Umarov : :)
[11:22] Kayaker Magic : Qui est le pleurnichard (whinemaker) maintenant ?
[11:22] Gavin.Hird @grid.xmir.org:8002 : :-)
[11:22] Ubit Umarov : ces choses que les développeurs ne peuvent pas aider ? je suppose que c'est un gros bogue.
[11:22] Vincent.Sylvester @hg.zetaworlds.com:8002 : Le bon côté des choses, c'est qu'au moins la correction a été rapide et c'est une autre goutte d'eau dans l'océan pour qu'OpenSim apprenne à LL une fois de plus comment il faut faire.
[11:22] Vincent.Sylvester @hg.zetaworlds.com:8002 : Je suis donc heureux que cela ait été résolu, au moins je ne pense plus que je vois des choses.
[11:23] Ubit Umarov : nahh tu vois des choses... juste d'autres choses maintenant.

Script fantôme

[11:23] Vincent.Sylvester @hg.zetaworlds.com:8002 : Le script fantôme est une nouvelle chose, pour laquelle j'ai reçu un e-mail samedi.
[11:23] Vincent.Sylvester @hg.zetaworlds.com:8002 : Apparemment en raison d'un HDD très lent
[11:23] Andrew Hellershanks : Script fantôme ?
[11:24] Ubit Umarov : script quoi ?
[11:24] Vincent.Sylvester @hg.zetaworlds.com:8002 : Le script doit donc apporter des modifications à une prim et cela entraîne une mise à jour de la base de données, qui est trop lente pour réagir.
[11:24] Vincent.Sylvester @hg.zetaworlds.com:8002 : Quelque chose d'étrange se passe avec le verrouillage et la synchronisation quelque part
[11:25] Vincent.Sylvester @hg.zetaworlds.com:8002 : Le script vérifie si la prim a une nouvelle taille, une nouvelle couleur et toutes sortes d'autres choses, mais voit toujours les anciennes données.
[11:25] Michael.Christopher @cc.opensimulator.org:8002: hmm
[11:25] Vincent.Sylvester @hg.zetaworlds.com:8002 : Après avoir déplacé le tout sur SSD, les problèmes ont disparu.
[11:25] Ubit Umarov: most prim changes store are defered in time
[11:25] Vincent.Sylvester @hg.zetaworlds.com:8002: I thought so too, I been looking all over trying to find if it somehow uses database over local data, but nope
[11:25] Ubit Umarov: like for a few minutes even
[11:26] Gavin.Hird @grid.xmir.org:8002: Isn't there a default dealy of 30+ seconds to flush to db?
[11:26] Ubit Umarov: there is even a rolling delay
[11:26] Gavin.Hird @grid.xmir.org:8002: right
[11:26] Vincent.Sylvester @hg.zetaworlds.com:8002: Really weird, could be something going bad with the disk too who knows, now that it is moved anyways
[11:26] Ubit Umarov: ( up to a max delay that don't remember ofc )
[11:26] Andrew Hellershanks: The data may not have been persisted to the DBs yet but I would have expected it would know the current state of prims in the local scene.
[11:26] Michael.Christopher @cc.opensimulator.org:8002: so the problem only happened when using an HDD, switching to  an SSD solved?
[11:27] Gavin.Hird @grid.xmir.org:8002: I think max delay is around 300 sec
[11:27] Gavin.Hird @grid.xmir.org:8002: unless you change it
[11:27] Gavin.Hird @grid.xmir.org:8002: I flush every 10 seconds on my simulators
[11:27] Ubit Umarov: long since i touch that
[11:27] Vincent.Sylvester @hg.zetaworlds.com:8002: Really strange one that, never seen that in all the years
[11:27] Vincent.Sylvester @hg.zetaworlds.com:8002: I suspect there might have been something wrong with the disk too, too late to check now
[11:27] Michael.Christopher @cc.opensimulator.org:8002: oh ok
[11:28] Michael.Christopher @cc.opensimulator.org:8002: still a very interesting glitch to see
[11:28] Ubit Umarov: ofc a thing that does impact disk is logs
[11:28] Ubit Umarov: we have 2 many of those
[11:28] Ubit Umarov: but that case,  guess more and better debug needed
[11:29] Ubit Umarov: well assuming the case itself is already defined
[11:29] Vincent.Sylvester @hg.zetaworlds.com:8002: I might have some time to try this limiting iops or something
[11:29] Vincent.Sylvester @hg.zetaworlds.com:8002: Though quite a lot of variables I can't simulate
[11:30] Vincent.Sylvester @hg.zetaworlds.com:8002: Just been going through scene update code and so on to see if there is anything that doesn't just re-use the local data
[11:30] Gavin.Hird @grid.xmir.org:8002: In OpenSim,ini
[11:30] Gavin.Hird @grid.xmir.org:8002: ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60
    ;; Objects will be considered for persistance in the next sweep when they
    ;; have not changed for this number of seconds.
     MinimumTimeBeforePersistenceConsidered = 10

    ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600
    ;; Objects will always be considered for persistance in the next sweep
    ;; if the first change occurred this number of seconds ago.
     MaximumTimeBeforePersistenceConsidered = 100
[11:30] Gavin.Hird @grid.xmir.org:8002: defaults are 60 and 600 seconds
[11:31] Ubit Umarov: well assuming comments do match code :)
[11:31] Gavin.Hird @grid.xmir.org:8002: lol
[11:31] Gavin.Hird @grid.xmir.org:8002: I think it does
[11:31] Ubit Umarov: backup does it
[11:31] Kayaker Magic: But I thought the code was the documentation!
[11:31] Ubit Umarov: so does shutdown
[11:32] Ubit Umarov: all objects waiting to store are stored..
[11:32] Vincent.Sylvester @hg.zetaworlds.com:8002: Weird thing is that it failed the first "self test", but a few seconds later the script would report all good, so I am suspecting some timing or locking in code, which given the async nature is always a potential
[11:32] Ubit Umarov: but old things
[11:32] Ubit Umarov: guess that is not changed basicly since 0.9.0.0
[11:32] Vincent.Sylvester @hg.zetaworlds.com:8002: In the end just one more reason to use SSD over slow disks to me
[11:33] Vincent.Sylvester @hg.zetaworlds.com:8002: The more data you deal with the clearer that becomes just from perspective of latency
[11:33] Ubit Umarov: well possible looking to script may help
[11:33] Gavin.Hird @grid.xmir.org:8002: even the slowest disk does not give you a 60 second delay before comitted to platter :-)
[11:34] Ubit Umarov: some do have write cash even :p
[11:34] Gavin.Hird @grid.xmir.org:8002: maybe if you have the origian 5 MB RAMAC
[11:34] Vincent.Sylvester @hg.zetaworlds.com:8002: Yeah that's the hiccup point for me as well, but if other data is queued up too
[11:35] Gavin.Hird @grid.xmir.org:8002: all disks have a write cache
[11:35] Ubit Umarov: but think before jumping down to disk, one needes better debug before
[11:35] Gavin.Hird @grid.xmir.org:8002: of 32 Mb+
[11:35] Vincent.Sylvester @hg.zetaworlds.com:8002: That's the other idea I had, bad write cache
[11:35] Ubit Umarov: like looking to what the script os doing
[11:35] Ubit Umarov: is..
[11:35] Vincent.Sylvester @hg.zetaworlds.com:8002: I did a smart test, I don't know how well it checks for that, didn't do a long test
[11:35] Tom Tomson: Can I get some help setting up and logging into a local grid here?
[11:36] Ubit Umarov: im prety sure a bad disk would showup on a lot more things than just a script
[11:36] Vincent.Sylvester @hg.zetaworlds.com:8002: I have seen pigs fly as well I don't trust anything anymore
[11:36] Vincent.Sylvester @hg.zetaworlds.com:8002: Well nothing I haven't broken with my own two hands that is
[11:36] Gavin.Hird @grid.xmir.org:8002: Hi Tom
[11:36] Tom Tomson: hello Gavin
[11:36] Andrew Hellershanks: Hello, Tom.
[11:36] Gavin.Hird @grid.xmir.org:8002: what are the issues you have
[11:37] Ubit Umarov: well this is more about opensim development not use help :(
[11:37] Andrew Hellershanks: Kayaker, the code is the documentation but the comments in it may not always reflect changes that may have been made to the code.
[11:37] Gavin.Hird @grid.xmir.org:8002: I am sure we can tackle a few questions
[11:37] Ubit Umarov: and on that.  not mucj last week in new code
[11:38] Tom Tomson: basically: Login failed, region not found. Ubit, I'm new, someone at the welcome center suggested I come here
[11:38] Ubit Umarov: i fact only a commit reverting one i made a few dasy earlier
[11:38] Michael.Christopher @cc.opensimulator.org:8002: what viewer are you using tom?
[11:38] Andrew Hellershanks: Have a seat, Tom.
[11:38] Gavin.Hird @grid.xmir.org:8002: operating system isntalled on, what version of opensim?
[11:39] Andrew Hellershanks: Ubit, there was one other small change to the code related to prebuild.
[11:39] Ubit Umarov: i did revert a time penalty i did add to objectMessage and attachments
[11:39] Gavin.Hird @grid.xmir.org:8002: SL-16699 Increase default cache size to 4GB
[11:39] Gavin.Hird @grid.xmir.org:8002: lol
[11:39] Vincent.Sylvester @hg.zetaworlds.com:8002: Yeah ms vs 2022 which apparently still has tons of bugs in it
[11:39] Vincent.Sylvester @hg.zetaworlds.com:8002: I couldn't even install it yesterday
[11:39] Tom Tomson: OS is windows 7, opensim 0.9.2.0
[11:40] Andrew Hellershanks: Tom, what grid are you trying to access? Which viewer are you using?
[11:40] Ubit Umarov: those did have negative impact on some little action games ww have around
[11:40] Gavin.Hird @grid.xmir.org:8002: just a standalone Tom?
[11:40] Tom Tomson: I'm using FirestormOS, and trying to access a standalone
[11:40] Ubit Umarov: Ohh that was this week?
[11:40] Ubit Umarov: yes i did add dectection of vs2022 to the runprebuild.bat
[11:40] Gavin.Hird @grid.xmir.org:8002: ok, is there a need to open ports in the FW ofr a standalone on Windows?
[11:41] Tom Tomson: What's an FW?
[11:41] Gavin.Hird @grid.xmir.org:8002: firewall
[11:41] Andrew Hellershanks: Firewall.
[11:41] Tom Tomson: ok
[11:41] Vincent.Sylvester @hg.zetaworlds.com:8002: I just don't see the need to switch right now anyways, buggy mess as usual with vs releases, pain
[11:41] Ubit Umarov: tom
[11:41] Tom Tomson: yes?
[11:41] Andrew Hellershanks: If it is a local standalone the problem is probably more a loopback issue rather than firewall.
[11:41] Ubit Umarov: did you added region name on to region flags also ?
[11:42] Ubit Umarov: like told on 0.9.2.0 release notes?
[11:42] Vincent.Sylvester @hg.zetaworlds.com:8002: We'll have to see what comes next and not being able to install it on so many systems is a bit of a problem. Plus the few plugins useful for doing OpenSim debug no idea if they are updated yet either
[11:42] Vincent.Sylvester @hg.zetaworlds.com:8002: Not that local nunit tests outside of jenkins ever worked well to begin with
[11:43] Tom Tomson: I added the region name when OpenSim.exe asked me to, I haven't seen the release notes
[11:43] Ubit Umarov: ohh ofc you didn't
[11:43] Ubit Umarov: well go see them :p
[11:43] Andrew Hellershanks: Tom, Is the standalone running on the same computer as the viewer you are using?
[11:43] Vincent.Sylvester @hg.zetaworlds.com:8002: I did have some success writing those though in regards to adding compliance testing for both script engines, maybe one day that code will make it in, if Ubit remembers where he stuffed my emails into
[11:43] Gavin.Hird @grid.xmir.org:8002: Is there a need to add it elsewhere on a bog standard standalone?
[11:43] Tom Tomson: @Andrew, yes it is
[11:44] Ubit Umarov: yes there is a extra step now
[11:44] Ubit Umarov: on 0.9.2.0
[11:44] Gavin.Hird @grid.xmir.org:8002: ouch
[11:44] Ubit Umarov: and it is on the release note
[11:44] Ubit Umarov: notes
[11:44] Tom Tomson: @Ubit, where can I find the release notes?
[11:44] Gavin.Hird @grid.xmir.org:8002: probalby should be on the install instructions too
[11:44] Ubit Umarov: http://opensimulator.org/wiki/0.9.2.0_Release
[11:45] Ubit Umarov: 0.9.2.1 wil have that relaxed on standalones, not robust
[11:45] Andrew Hellershanks: Tom, did you see any red text in the console of the Standalone when it started?
[11:45] Ubit Umarov: "
[11:45] Ubit Umarov: On Standalones make sure you add an entry for your region in section [GridService] of config-include/StandaloneCommon.ini. For example for region "My Region" there should be Region_My_Region = "DefaultRegion, DefaultHGRegion" (i.e. start with Region_ and spaces in the region name replaced by _ )
On Grids make sure you have at least one region with flags DefaultRegion, DefaultHGRegion (not necessarily same regions) on similar entries in section [GridService] of Robust.ini
[11:45] Ubit Umarov: "
[11:45] Ubit Umarov: this
[11:46] Ubit Umarov: there is no red on this
[11:46] Ubit Umarov: jsut region not found
[11:47] Ubit Umarov: what is you region name tom ?
[11:47] Andrew Hellershanks: Ubit, perhaps it should throw red text if it can't find default region information.
[11:47] Gavin.Hird @grid.xmir.org:8002: Good news: Nvidia Likely Pulling Out of Arm Acquisition After Failing to Win Regulatory Approval
[11:48] Vincent.Sylvester @hg.zetaworlds.com:8002: hehe
[11:48] Vincent.Sylvester @hg.zetaworlds.com:8002: Noice
[11:48] Vincent.Sylvester @hg.zetaworlds.com:8002: Now we just need Intel to get their collective shit together and release some GPUs and we might get a market once again for consumers and not against them
[11:48] Ubit Umarov: well the ini system, and regions init has several flaws
[11:49] Ubit Umarov: this name thing is one of them
[11:49] Gavin.Hird @grid.xmir.org:8002: the GPU market is nuts
[11:50] Andrew Hellershanks: Tom, I would suggest also checking what IP address you are specifying for the standalone. I use the actual IP address assigned to my machine within my local network. I wouldn't use 127.0.0.1
[11:50] Ubit Umarov: the decision to have nothing to tell  region mode, just change active dlls, ( already loaded ) is another
[11:50] Jamie.Jordan @grid.kitely.com:8002: nuts is an understatement
[11:51] Jamie.Jordan @grid.kitely.com:8002: i've never seen it like this
[11:51] Ubit Umarov: oh maria did kick hard on the cript currencies
[11:51] Ubit Umarov: https://www.hypergridbusiness.com/2022/01/why-nfts-and-blockchain-are-critical-to-success-of-metaverse/
[11:51] Ubit Umarov: on the comments on that
[11:52] Gavin.Hird @grid.xmir.org:8002: nft
[11:52] Ubit Umarov: more on why nft are NOT any usefull
[11:52] Gavin.Hird @grid.xmir.org:8002 whispers: are not people abandoning nft already
[11:52] Ubit Umarov: yeah
[11:53] Vincent.Sylvester @hg.zetaworlds.com:8002: nft and blockchain about as useful as a bullet wound
[11:53] Ubit Umarov: but teh crypto guys spent $$ on gpus
[11:53] Ubit Umarov: need to use them now :p
[11:53] Michael.Christopher @cc.opensimulator.org:8002: i failed to really see the point of nft
[11:53] Gavin.Hird @grid.xmir.org:8002: Maria's ability to predict the market has been worse than the UK MetOffice seasonal forecasts
[11:53] Ubit Umarov: :)
[11:54] Vincent.Sylvester @hg.zetaworlds.com:8002: That was more fiery than the pepper steak I had ealier
[11:54] Michael.Christopher @cc.opensimulator.org:8002: right?
[11:54] Ubit Umarov: well was about time to see more ppl telling how bad and useless those things are
[11:55] Ubit Umarov: ( got it fixed tom ? )
[11:55] Vincent.Sylvester @hg.zetaworlds.com:8002: Crypto market going up and down is so weird given the whole idea was independence so it depending on other markets to define its own value is a conceptual flaw so big it could sink the Titanic twice as fast
[11:56] Gavin.Hird @grid.xmir.org:8002: A crypto miner here got a $200000 extra power bill for December, cancellng out all eranings
[11:56] Selby.Evans @grid.kitely.com:8002: I wonder if there is an NFT for the Brooklyn Bridge.
[11:56] Andrew Hellershanks: I can't even read that page. Too many tracking things to disable for the site.
[11:56] Ubit Umarov: :)
[11:57] Ubit Umarov: think ppl do not understand that value of a currency at end of day depends on the power of the armed forces of its country
[11:57] Andrew Hellershanks: Gavin, that is one of the big problems with mining for crypto.
[11:57] Vincent.Sylvester @hg.zetaworlds.com:8002: crypto and machine learning killing the gpus, at least ML has some uses even if a bunch of people just use it to generate images that look like diarrhea on canvas
[11:57] Gavin.Hird @grid.xmir.org:8002: yes
[11:58] Vincent.Sylvester @hg.zetaworlds.com:8002: "you can use machine learning for that" - I can also just write good code on my own
[11:58] Gavin.Hird @grid.xmir.org:8002: you mean a Hunter Biden piece of art Vincent?
[11:58] Tom Tomson: ok, I've added my region to the StandaloneCommon.ini file
[11:59] Tom Tomson: I also uncommented the line "    MapTileDirectory = "./maptiles""
[12:00] Vincent.Sylvester @hg.zetaworlds.com:8002: I tried two of these drawing bots that you can give words to and they create something, it just looks like van Gogh having a stroke and re-acquainting himself with his lunch
[12:00] Ubit Umarov: (then start it and test tom)
[12:00] Vincent.Sylvester @hg.zetaworlds.com:8002: Makes me want to yeet myself into the sun lol
[12:01] Michael.Christopher @cc.opensimulator.org:8002: lol
[12:02] Ubit Umarov: but it is not only gpu market that is nuts
[12:02] Ubit Umarov: it is everything..
[12:02] Gavin.Hird @grid.xmir.org:8002: just sign it with Hunter Biden and it will sell for $1/2 million
[12:02] Ubit Umarov: well and opensimulator? any more news ?
[12:03] Ubit Umarov: before andrew looks to clock ;)
[12:03] Michael.Christopher @cc.opensimulator.org:8002: nothing else this week?
[12:03] Gavin.Hird @grid.xmir.org:8002: not much
[12:03] Michael.Christopher @cc.opensimulator.org:8002: :)) I was thinking the same lol
[12:03] Kayaker Magic: Tom: setting up robust and Opensim from scratch is difficult, you might consider connecting a region to OSGrid first, where the INI files are mostly set up for you.
[12:03] Ubit Umarov: wle i plan to release 0.9.2.1
[12:03] Ubit Umarov: not much really
[12:04] Motoko.Karu @login.digiworldz.com:8002: looks like tom left
[12:04] Ubit Umarov: well tom issue will be relaxed in standalones case
[12:05] Ubit Umarov: to set those regions will be needed on robuts, standalones will return again Any region of none found
[12:05] Andrew Hellershanks: Not much in the way of OS news today as we already mentioned. Just a few commits.
[12:05] Ubit Umarov: DIva, RL allowing will release her things for 0.9.2.1
[12:06] Ubit Umarov: and we will be on 0.9.2.1.1
[12:06] Ubit Umarov: ;)
[12:07] Gavin.Hird @grid.xmir.org:8002: that is cruel :-))
[12:07] Andrew Hellershanks: If Tom hasn't sorted out his problem I hope he knows to try IRC or the mailing list.
[12:07] Andrew Hellershanks: hehe
[12:07] Gavin.Hird @grid.xmir.org:8002: a case of the good old "DOS ain't done till Lotus won't run"?
[12:09] Selby.Evans @grid.kitely.com:8002: Must go -- bye all
[12:09] Andrew Hellershanks: We are just past the hour mark now. Any other final comments, questions, or thoughts re: OS for today?
[12:09] Michael.Christopher @cc.opensimulator.org:8002: Looks like i've got to head out, have a great week everyone!
[12:09] Andrew Hellershanks: ok, Selby. tc
[12:09] Ubit Umarov: cya Selby.Evans
[12:09] Andrew Hellershanks: ok, Michael. see you next week.
[12:10] Jamie.Jordan @grid.kitely.com:8002: great meeting thanks yall
[12:10] Ubit Umarov: :)
[12:10] Andrew Hellershanks: yw, Jamie.
[12:10] Andrew Hellershanks: Time to wrap it up before we have many more people needing to leave.
[12:11] Andrew Hellershanks: Thank you all for coming. See you again next week.
[12:11] Ubit Umarov: :)