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http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-09-26 | http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-09-26 | ||
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[11:17 AM PT] Gavin.Hird @grid.xmir.org:8002: https://github.com/secondlife/viewer/commit/d00b6e4216bb308ae075d90dfa871c902d765f8d | |||
[11:17 AM PT] Vincent.Sylvester @hg.zetaworlds.com: We had a commit, fix up some constraints in light projectors, that was about it really. | |||
[11:17 AM PT] Gavin.Hird @grid.xmir.org:8002: They have hardcoded 4 UUIDs that are now settings in the viewer | |||
[11:17 AM PT] Gavin.Hird @grid.xmir.org:8002: StartUpChannelUUID | |||
NearByChatChannelUUID | |||
NotificationChannelUUID | |||
AlertChannelUUID | |||
[11:18 AM PT] Gavin.Hird @grid.xmir.org:8002: is this something we need the viewer to be able to set in opensim? | |||
[11:18 AM PT] Ubit Umarov: that is for vivox interface? | |||
[11:18 AM PT] Gavin.Hird @grid.xmir.org:8002: or can we use heir hardcoded UUIDs | |||
[11:18 AM PT] Gavin.Hird @grid.xmir.org:8002: it is used int ehcahnnalemanager code | |||
[11:18 AM PT] Lyr Lobo: Hello *smiles* | |||
[11:18 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: hi lyr | |||
[11:18 AM PT] Ubit Umarov: but voice? | |||
[11:18 AM PT] Motoko.Karu @login.digiworldz.com:8002: hihi lyr | |||
[11:19 AM PT] Gavin.Hird @grid.xmir.org:8002: possibly | |||
[11:19 AM PT] Ubit Umarov: never seen those ids i think | |||
[11:19 AM PT] Gavin.Hird @grid.xmir.org:8002: llviewermessage | |||
[11:19 AM PT] Gavin.Hird @grid.xmir.org:8002: LLNotificationsUI::LLChannelManager::getInstance()->killToastsFromChannel(LLUUID( | |||
gSavedSettings.getString("NotificationChannelUUID")), OfferMatcher(blocked_id)); | |||
[11:20 AM PT] Ubit Umarov: hmm notifications.. | |||
[11:20 AM PT] Gavin.Hird @grid.xmir.org:8002: I frankly had not seen them before either and I could not find any reference to them in opensim server side | |||
[11:20 AM PT] Gavin.Hird @grid.xmir.org:8002: so | |||
[11:20 AM PT] Gavin.Hird @grid.xmir.org:8002: I suppose we probalby don't care | |||
[11:20 AM PT] Ubit Umarov: or they made some changes we never did notice | |||
[11:20 AM PT] Ubit Umarov: :) | |||
[11:20 AM PT] Gavin.Hird @grid.xmir.org:8002: :-)) | |||
[11:21 AM PT] Gavin.Hird @grid.xmir.org:8002: which is absolutely a possibility given the mess that repository is by now | |||
[11:22 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I do recall that there are pseudo uuids for the various channels, including the one that sends group notices, but I think we use the same uuids, if they are used at all. Might just be something that isn't actually needed | |||
[11:22 AM PT] Ubit Umarov: well guess we need to see what breaks :) | |||
[11:23 AM PT] Ubit Umarov: if viewers have hardcoded things, we need to have same, ofc | |||
[11:23 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: hi jamie | |||
[11:23 AM PT] Ubit Umarov: we have those "magic things" in a lot of things | |||
[11:23 AM PT] Gavin.Hird @grid.xmir.org:8002: there is a load of hardcoded crap in there, and user settings that are not needed | |||
[11:24 AM PT] Gavin.Hird @grid.xmir.org:8002: such as anything marketplace | |||
[11:24 AM PT] Gavin.Hird @grid.xmir.org:8002: or pathfinding | |||
[11:24 AM PT] Ubit Umarov: yeha can be that also | |||
[11:24 AM PT] Jamie.Jordan @grid.kitely.com:8002: Hi all sorry i'm late | |||
[11:24 AM PT] Vincent.Sylvester @hg.zetaworlds.com: send alert should use notification channel I think, similar thing for script writing to owner, but there are no uuids in any of that so might just be unused stuff | |||
[11:25 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Some of that might even sit on libomv | |||
[11:25 AM PT] Gavin.Hird @grid.xmir.org:8002: it is used in the viewer code, but they seem to be of the opinion the UUIDs can be hardcoded | |||
[11:25 AM PT] Gavin.Hird @grid.xmir.org:8002: which is a good assumption for the one instance of SecondLife | |||
[11:26 AM PT] Gavin.Hird @grid.xmir.org:8002: I suppose if we actually need them in the future that code can easily be reverted | |||
[11:26 AM PT] Ubit Umarov: well they keep changing soem hardcoded uuids like for default skies etc | |||
[11:27 AM PT] Ubit Umarov: think i had to change one recently ?? | |||
[11:27 AM PT] Gavin.Hird @grid.xmir.org:8002: yeou did | |||
[11:27 AM PT] Gavin.Hird @grid.xmir.org:8002: settings such as AudioLevelWind I suppose is useful to not hardcode | |||
[11:28 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Should be easy test if they are really concerning the notifications, cause you use send alert on region to see if that gets through, although I only see that sending bytes, no fixed uuid or even a field for one anywhere | |||
[11:28 AM PT] Vincent.Sylvester @hg.zetaworlds.com: clientview just has send bytes to client | |||
[11:29 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Same with ossl errors just refer to channel by int not uuid | |||
[11:30 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Meanwhile I have some good news to report | |||
[11:30 AM PT] Clifford.Hanger @alternatemetaverse.com:8002 listens | |||
[11:31 AM PT] Vincent.Sylvester @hg.zetaworlds.com: After fiddling around trying to make prebuild happy I just copied over the csproj from a working xunit test project and voila visual studio decided it wanted to play along | |||
[11:31 AM PT] Vincent.Sylvester @hg.zetaworlds.com: That means I can now start actually re-writing and writing new tests | |||
[11:31 AM PT] Vincent.Sylvester @hg.zetaworlds.com: The issue of how to make it play along still remains as prebuild has a fixed way of creating the project files from the xml, meaning two options | |||
[11:32 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Either editing runprebuild scripts to add the csproj file and the reference in the sln for it or edit prebuild itself to write specific test projects | |||
[11:34 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: apologies for my appearance | |||
[11:34 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: not used to hg ing | |||
[11:34 AM PT] Jagga Meredith: you're wearing clothes. that willdo | |||
[11:34 AM PT] Orbert.Tatham @hg.zetaworlds.com: I understand | |||
[11:35 AM PT] Ubit Umarov: yes we are ignoring you clifford.Hanger | |||
[11:35 AM PT] Ubit Umarov: i mean your appearance ;) | |||
[11:35 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: lmao | |||
[11:35 AM PT] Motoko.Karu @login.digiworldz.com:8002: ^^ | |||
[11:37 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: am I allowed to ask questions? | |||
[11:37 AM PT] Kayaker Magic: ls | |||
[11:37 AM PT] Orbert.Tatham @hg.zetaworlds.com: I think that was a question, ... | |||
[11:37 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: lol | |||
[11:37 AM PT] Lyr Lobo: yes *grins* | |||
[11:37 AM PT] Lyr Lobo: if it is on topic, everyone will be happy *smiles* | |||
[11:38 AM PT] Lyr Lobo: always feel welcome to ask | |||
[11:38 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: didnt want to interript anyones flow | |||
[11:38 AM PT] Lyr Lobo: We love questions. | |||
[11:38 AM PT] Lyr Lobo: Feel welcome to ask | |||
[11:39 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: ok here goes 1) voice | |||
[11:39 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: 2) do we know anyone who can code recode reverse enginner vivox? | |||
[11:39 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: 3) costs involved? | |||
[11:40 AM PT] Lyr Lobo: You really want to know if there is an alternative to Vivox and what it costs, right? | |||
[11:40 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: 3 little ?s | |||
[11:40 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: yes | |||
[11:40 AM PT] Lyr Lobo: In a project I supported long ago, we tested other voice options with mixed and less favorable results | |||
[11:40 AM PT] Ubit Umarov: no point on reverse vivox | |||
[11:40 AM PT] Orbert.Tatham @hg.zetaworlds.com: They are sticking it to you also, eh? | |||
[11:40 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: i have read previous minutes | |||
[11:40 AM PT] Lyr Lobo nods | |||
[11:40 AM PT] Kayaker Magic: There is a guy who reverse engineered slvoice.exe, but he only got it working on Windows. | |||
[11:41 AM PT] Joe Magarac: I think Mumble was tried at some time in the past. | |||
[11:41 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: yes i read that | |||
[11:41 AM PT] Kayaker Magic: Needs help on Linux and Mac | |||
[11:41 AM PT] Ubit Umarov: issue is about voice servers.. no point on reverse vivox if they don't open a server for you | |||
[11:41 AM PT] Orbert.Tatham @hg.zetaworlds.com: That would be a start for linux people - where is his source? | |||
[11:41 AM PT] Joe Magarac: Right. | |||
[11:41 AM PT] Joe Magarac: You can run Vivox on Linux under Wine. It works quite well. | |||
[11:41 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: ok if we knew the rough cost | |||
[11:41 AM PT] Gavin.Hird @grid.xmir.org:8002: Isn't the Muble open source ancient by now | |||
[11:41 AM PT] Ubit Umarov: as i said IMA ppl was doing Echo, a implementation of mumble | |||
[11:42 AM PT] Joe Magarac: Even with the viewer running native on Linux. | |||
[11:42 AM PT] Ubit Umarov: no idea of current state | |||
[11:42 AM PT] Lyr Lobo: yes | |||
[11:42 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: we would know what the future might hold? | |||
[11:42 AM PT] Vincent.Sylvester @hg.zetaworlds.com: We have a mantis ticket that goes through some of that already and the options that are out there | |||
[11:42 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: yes | |||
[11:42 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: does it give an idea of costs? | |||
[11:43 AM PT] Joe Magarac: It's worth looking at voice options again. Vivox is part of Unity and cannot be trusted. | |||
[11:43 AM PT] Ubit Umarov: ( think they found a use rights problem with ICE the protocol used to talk with mumble servers.. seems it is not that free.. but i was just told.. on a oscc meeting years ago ) | |||
[11:43 AM PT] Vincent.Sylvester @hg.zetaworlds.com: The bigger question would be not what it would cost, but how much the community would be willing to spend on it. How important voice is for them. | |||
[11:43 AM PT] Orbert.Tatham @hg.zetaworlds.com: Joe, what I read was that they are raising prices drastically, so even Cliff is likely to have to pay real money now | |||
[11:43 AM PT] Ubit Umarov: vivox can't be trusted also becasue they told me directly they do not what anythign related to opensim | |||
[11:44 AM PT] Gavin.Hird @grid.xmir.org:8002: the problem with both macOS and increasingly Windows is that Apple and Microsoft does not allow such code to run clinet side without a lot of wrangling | |||
[11:44 AM PT] Ubit Umarov: see... they need to make $$$ and opensim model does not fit on that | |||
[11:44 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: exactly | |||
[11:44 AM PT] Ubit Umarov: unity is not there for opensource projects.. | |||
[11:44 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: but are we talking $5000 | |||
[11:44 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: or $50000 | |||
[11:45 AM PT] Orbert.Tatham @hg.zetaworlds.com: Gotta pay the suits | |||
[11:45 AM PT] Gavin.Hird @grid.xmir.org:8002: plus the code to get voice going on the two systems will have to tap into wildly different system libraries | |||
[11:45 AM PT] Ubit Umarov: well unity costs are around $200000 min.. no idea abotu vivox only | |||
[11:45 AM PT] Ubit Umarov: well about last week code changes | |||
[11:46 AM PT] Ubit Umarov: i did accept a little fix on lsl projector focus range | |||
[11:46 AM PT] Ubit Umarov: we had 0,20 and should be -20 20 | |||
[11:46 AM PT] Ubit Umarov: there was some confusion abotu that, also on our mail list | |||
[11:46 AM PT] Cuga.Rajal @rajal.org:9000: 20 is full focus and smaller numbers are blurry? | |||
[11:46 AM PT] Ubit Umarov: bc the code change was offered as a github push request | |||
[11:47 AM PT] Ubit Umarov: that also included almost all changes a opensim fork did :) | |||
[11:47 AM PT] Joe Magarac: Oh, negative focus so you can do fake distant objects? | |||
[11:47 AM PT] Cuga.Rajal @rajal.org:9000: oo ok | |||
[11:47 AM PT] Ubit Umarov: no idea joe.. | |||
[11:47 AM PT] Ubit Umarov: it is on lsl wiki.. | |||
[11:47 AM PT] Ubit Umarov: wel on viewers actually | |||
[11:47 AM PT] Gavin.Hird @grid.xmir.org:8002: oh, that would be useful for making lamps | |||
[11:48 AM PT] Ubit Umarov: if you look to the setting is does -20 20 | |||
[11:48 AM PT] Ubit Umarov: on fs at least | |||
[11:48 AM PT] Joe Magarac: There is a way to abuse projectors to create a portal which appears to have some distant thing behind it. | |||
[11:48 AM PT] Ubit Umarov: oh? | |||
[11:49 AM PT] Ubit Umarov: wel i did not went look in details | |||
[11:49 AM PT] Joe Magarac: I've seen a demo, but would have to find it. | |||
[11:49 AM PT] Ubit Umarov: just checked range on viewer | |||
[11:49 AM PT] Gavin.Hird @grid.xmir.org:8002: I'll have to experiment with it for my lamps :-) | |||
[11:50 AM PT] Ubit Umarov: so i did refuse that PR and did apply the range fix by hand | |||
[11:50 AM PT] Gavin.Hird @grid.xmir.org:8002: taken and on grid | |||
[11:50 AM PT] Ubit Umarov: https://github.com/opensim/opensim/pull/14 | |||
[11:50 AM PT] Ubit Umarov: that was it.. | |||
[11:51 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Seen some messy pull requests, but this one takes the cake this year | |||
[11:51 AM PT] Cuga.Rajal @rajal.org:9000: I like his photo | |||
[11:51 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: hi cuga | |||
[11:51 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Contribution policies and processes are on the wiki by the way | |||
[11:51 AM PT] Cuga.Rajal @rajal.org:9000: hey Cliff | |||
[11:51 AM PT] Joe Magarac: Oh, does anyone here do anything with metaverse-standards.org? | |||
[11:52 AM PT] Ubit Umarov: in fact can't use github PRs.. that is not our main repo ( could but would be confusing) | |||
[11:53 AM PT] Ubit Umarov: not me joe :) | |||
[11:53 AM PT] Ubit Umarov: not sure abotu Lyr.. that seems afk | |||
[11:53 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Joe, I don't think that trainwreck concerns us much, different/wrong idea of "metaverse" if they have an idea at all | |||
[11:53 AM PT] Joe Magarac: OK. I signed up Animats and now I get invites to forums on avatar interoperatbility and such. | |||
[11:53 AM PT] Vincent.Sylvester @hg.zetaworlds.com: lol | |||
[11:54 AM PT] Gavin.Hird @grid.xmir.org:8002: given teh board members, I'd say no | |||
[11:54 AM PT] Gavin.Hird @grid.xmir.org:8002: https://metaverse-standards.org/about/board-members/ | |||
[11:54 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Oh look paid memberships, it's IMA 2.0 xD | |||
[11:55 AM PT] Gavin.Hird @grid.xmir.org:8002: probably someone hoping to latch on to FB - err Meta, to suck $$$ out if it | |||
[11:55 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Bingo | |||
[11:55 AM PT] Lyr Lobo chuckles | |||
[11:55 AM PT] Lyr Lobo: caught me working | |||
[11:56 AM PT] Gavin.Hird @grid.xmir.org:8002: anyways | |||
[11:56 AM PT] Gavin.Hird @grid.xmir.org:8002: I reverted all teh profile code last week | |||
[11:56 AM PT] Lyr Lobo: Joe, I'm not in that organization. i was in an IEEE standards group | |||
[11:56 AM PT] Gavin.Hird @grid.xmir.org:8002: avatar profile that is, so now it is working as before for the opensim version | |||
[11:56 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Nice | |||
[11:56 AM PT] Lyr Lobo: there are several that represent standards. it is not easy to keep track *grins* | |||
[11:57 AM PT] Gavin.Hird @grid.xmir.org:8002: only need to add back oensim support in the network manager, and we are hopefully good to go | |||
[11:57 AM PT] Gavin.Hird @grid.xmir.org:8002: opensim even | |||
[11:57 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I know a few people that will be happy when that goes public | |||
[11:57 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Myself included | |||
[11:58 AM PT] Gavin.Hird @grid.xmir.org:8002: The version running on test on SL is being constantly downloaded to my surprise; both macOS and Windows versions | |||
[11:58 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: is this : | |||
[11:58 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: http://opensimulator.org/viewgit/?a=shortlog | |||
[11:58 AM PT] Ubit Umarov: yeah sl viewer made a mess with profiles | |||
[11:59 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: the place for the latest dev code? | |||
[11:59 AM PT] Ubit Umarov: we need the older TPVs code.. not the new sl thing | |||
[11:59 AM PT] Joe Magarac: Have to go, next meeting. | |||
[11:59 AM PT] Cuga.Rajal @rajal.org:9000: bye Joe | |||
[11:59 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I don't get why they changed it to something that is heavier sending more bytes even | |||
[11:59 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Seems they should do best reducing network overhead | |||
[12:00 PM PT] Gavin.Hird @grid.xmir.org:8002: I have pretty much every old repository up and running on http://dayturn.com:5000 | |||
[12:00 PM PT] Ubit Umarov: well they only had http one | |||
[12:00 PM PT] Gavin.Hird @grid.xmir.org:8002: both HG and git | |||
[12:00 PM PT] Ubit Umarov: i mean website one | |||
[12:00 PM PT] Ubit Umarov: they decide to put in back on viewer UI | |||
[12:00 PM PT] Ubit Umarov: and did that new mess | |||
[12:01 PM PT] Ubit Umarov: i told abotu some issues here, months ago | |||
[12:01 PM PT] Ubit Umarov: ( why i did refuse to follow those changes ) | |||
[12:02 PM PT] Ubit Umarov: so we do need old TPVs code.. or new code with fixes for us | |||
[12:02 PM PT] Vincent.Sylvester @hg.zetaworlds.com: The idea was good, partial update, but execution a total trainwreck as usual | |||
[12:02 PM PT] Ubit Umarov: nahh the old code was better | |||
[12:03 PM PT] Ubit Umarov: supposely they where coping fs profiles code.. but.. well.. something | |||
[12:04 PM PT] Ubit Umarov: not going to repeat what i told months ago ( well if i did remember ;) ) | |||
[12:04 PM PT] Lyr Lobo: Correction, noted that AvaCon is a Principle Member of the Metaverse Standards Forum and I joined their research team last month *grins* | |||
[12:04 PM PT] Lyr Lobo: crazy busy tho | |||
[12:05 PM PT] Kayaker Magic: Yeah, I'm crazy busy also, need to run to RL. Buy all! | |||
[12:05 PM PT] Lyr Lobo: bye Kayaker | |||
[12:05 PM PT] Clifford.Hanger @alternatemetaverse.com:8002: bye Kayaker | |||
[12:05 PM PT] Orbert.Tatham @hg.zetaworlds.com: Laters, Kay | |||
[12:06 PM PT] Clifford.Hanger @alternatemetaverse.com:8002: thanks all of you for what you do for OS | |||
[12:07 PM PT] Ubit Umarov: any other issue? | |||
[12:07 PM PT] Cuga.Rajal @rajal.org:9000: nothing new here | |||
[12:07 PM PT] Lyr Lobo: Thank you! | |||
[12:07 PM PT] Lyr Lobo: Take care, Clifford | |||
[12:07 PM PT] Ubit Umarov: ok rl calls.. so see you all next week :) | |||
[12:07 PM PT] Lyr Lobo: Many thanks for your wonderful support. See you next week | |||
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Version du 2 novembre 2023 à 13:50
Changements du code de la semaine
Noyau
Base de données
Modules
Bugs
Tests
Projets en cours / Infos
Viewers
Source
http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-09-26