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| http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-09-26 | | http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-09-26 |
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| [11:17 AM PT] Gavin.Hird @grid.xmir.org:8002: https://github.com/secondlife/viewer/commit/d00b6e4216bb308ae075d90dfa871c902d765f8d
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| [11:17 AM PT] Vincent.Sylvester @hg.zetaworlds.com: We had a commit, fix up some constraints in light projectors, that was about it really.
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| [11:17 AM PT] Gavin.Hird @grid.xmir.org:8002: They have hardcoded 4 UUIDs that are now settings in the viewer
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| [11:17 AM PT] Gavin.Hird @grid.xmir.org:8002: StartUpChannelUUID
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| NearByChatChannelUUID
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| NotificationChannelUUID
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| AlertChannelUUID
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| [11:18 AM PT] Gavin.Hird @grid.xmir.org:8002: is this something we need the viewer to be able to set in opensim?
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| [11:18 AM PT] Ubit Umarov: that is for vivox interface?
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| [11:18 AM PT] Gavin.Hird @grid.xmir.org:8002: or can we use heir hardcoded UUIDs
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| [11:18 AM PT] Gavin.Hird @grid.xmir.org:8002: it is used int ehcahnnalemanager code
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| [11:18 AM PT] Lyr Lobo: Hello *smiles*
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| [11:18 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: hi lyr
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| [11:18 AM PT] Ubit Umarov: but voice?
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| [11:18 AM PT] Motoko.Karu @login.digiworldz.com:8002: hihi lyr
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| [11:19 AM PT] Gavin.Hird @grid.xmir.org:8002: possibly
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| [11:19 AM PT] Ubit Umarov: never seen those ids i think
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| [11:19 AM PT] Gavin.Hird @grid.xmir.org:8002: llviewermessage
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| [11:19 AM PT] Gavin.Hird @grid.xmir.org:8002: LLNotificationsUI::LLChannelManager::getInstance()->killToastsFromChannel(LLUUID(
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| gSavedSettings.getString("NotificationChannelUUID")), OfferMatcher(blocked_id));
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| [11:20 AM PT] Ubit Umarov: hmm notifications..
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| [11:20 AM PT] Gavin.Hird @grid.xmir.org:8002: I frankly had not seen them before either and I could not find any reference to them in opensim server side
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| [11:20 AM PT] Gavin.Hird @grid.xmir.org:8002: so
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| [11:20 AM PT] Gavin.Hird @grid.xmir.org:8002: I suppose we probalby don't care
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| [11:20 AM PT] Ubit Umarov: or they made some changes we never did notice
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| [11:20 AM PT] Ubit Umarov: :)
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| [11:20 AM PT] Gavin.Hird @grid.xmir.org:8002: :-))
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| [11:21 AM PT] Gavin.Hird @grid.xmir.org:8002: which is absolutely a possibility given the mess that repository is by now
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| [11:22 AM PT] Vincent.Sylvester @hg.zetaworlds.com: I do recall that there are pseudo uuids for the various channels, including the one that sends group notices, but I think we use the same uuids, if they are used at all. Might just be something that isn't actually needed
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| [11:22 AM PT] Ubit Umarov: well guess we need to see what breaks :)
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| [11:23 AM PT] Ubit Umarov: if viewers have hardcoded things, we need to have same, ofc
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| [11:23 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: hi jamie
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| [11:23 AM PT] Ubit Umarov: we have those "magic things" in a lot of things
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| [11:23 AM PT] Gavin.Hird @grid.xmir.org:8002: there is a load of hardcoded crap in there, and user settings that are not needed
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| [11:24 AM PT] Gavin.Hird @grid.xmir.org:8002: such as anything marketplace
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| [11:24 AM PT] Gavin.Hird @grid.xmir.org:8002: or pathfinding
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| [11:24 AM PT] Ubit Umarov: yeha can be that also
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| [11:24 AM PT] Jamie.Jordan @grid.kitely.com:8002: Hi all sorry i'm late
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| [11:24 AM PT] Vincent.Sylvester @hg.zetaworlds.com: send alert should use notification channel I think, similar thing for script writing to owner, but there are no uuids in any of that so might just be unused stuff
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| [11:25 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Some of that might even sit on libomv
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| [11:25 AM PT] Gavin.Hird @grid.xmir.org:8002: it is used in the viewer code, but they seem to be of the opinion the UUIDs can be hardcoded
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| [11:25 AM PT] Gavin.Hird @grid.xmir.org:8002: which is a good assumption for the one instance of SecondLife
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| [11:26 AM PT] Gavin.Hird @grid.xmir.org:8002: I suppose if we actually need them in the future that code can easily be reverted
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| [11:26 AM PT] Ubit Umarov: well they keep changing soem hardcoded uuids like for default skies etc
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| [11:27 AM PT] Ubit Umarov: think i had to change one recently ??
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| [11:27 AM PT] Gavin.Hird @grid.xmir.org:8002: yeou did
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| [11:27 AM PT] Gavin.Hird @grid.xmir.org:8002: settings such as AudioLevelWind I suppose is useful to not hardcode
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| [11:28 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Should be easy test if they are really concerning the notifications, cause you use send alert on region to see if that gets through, although I only see that sending bytes, no fixed uuid or even a field for one anywhere
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| [11:28 AM PT] Vincent.Sylvester @hg.zetaworlds.com: clientview just has send bytes to client
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| [11:29 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Same with ossl errors just refer to channel by int not uuid
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| [11:30 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Meanwhile I have some good news to report
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| [11:30 AM PT] Clifford.Hanger @alternatemetaverse.com:8002 listens
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| [11:31 AM PT] Vincent.Sylvester @hg.zetaworlds.com: After fiddling around trying to make prebuild happy I just copied over the csproj from a working xunit test project and voila visual studio decided it wanted to play along
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| [11:31 AM PT] Vincent.Sylvester @hg.zetaworlds.com: That means I can now start actually re-writing and writing new tests
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| [11:31 AM PT] Vincent.Sylvester @hg.zetaworlds.com: The issue of how to make it play along still remains as prebuild has a fixed way of creating the project files from the xml, meaning two options | | [11:31 AM PT] Vincent.Sylvester @hg.zetaworlds.com: The issue of how to make it play along still remains as prebuild has a fixed way of creating the project files from the xml, meaning two options |
| [11:32 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Either editing runprebuild scripts to add the csproj file and the reference in the sln for it or edit prebuild itself to write specific test projects | | [11:32 AM PT] Vincent.Sylvester @hg.zetaworlds.com: Either editing runprebuild scripts to add the csproj file and the reference in the sln for it or edit prebuild itself to write specific test projects |
| [11:34 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: apologies for my appearance
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| [11:34 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: not used to hg ing
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| [11:34 AM PT] Jagga Meredith: you're wearing clothes. that willdo
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| [11:34 AM PT] Orbert.Tatham @hg.zetaworlds.com: I understand
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| [11:35 AM PT] Ubit Umarov: yes we are ignoring you clifford.Hanger
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| [11:35 AM PT] Ubit Umarov: i mean your appearance ;)
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| [11:35 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: lmao
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| [11:35 AM PT] Motoko.Karu @login.digiworldz.com:8002: ^^
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| [11:37 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: am I allowed to ask questions?
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| [11:37 AM PT] Kayaker Magic: ls
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| [11:37 AM PT] Orbert.Tatham @hg.zetaworlds.com: I think that was a question, ...
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| [11:37 AM PT] Clifford.Hanger @alternatemetaverse.com:8002: lol
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| [11:37 AM PT] Lyr Lobo: yes *grins*
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| [11:37 AM PT] Lyr Lobo: if it is on topic, everyone will be happy *smiles* | | [11:37 AM PT] Lyr Lobo: if it is on topic, everyone will be happy *smiles* |
| [11:38 AM PT] Lyr Lobo: always feel welcome to ask | | [11:38 AM PT] Lyr Lobo: always feel welcome to ask |