« Réunion du 26-09-2023 » : différence entre les versions

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http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-09-26
http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-09-26
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[11:17 AM PT]  Gavin.Hird @grid.xmir.org:8002: https://github.com/secondlife/viewer/commit/d00b6e4216bb308ae075d90dfa871c902d765f8d
[11:17 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: We had a commit, fix up some constraints in light projectors, that was about it really.
[11:17 AM PT]  Gavin.Hird @grid.xmir.org:8002: They have hardcoded 4 UUIDs that are now settings in the viewer
[11:17 AM PT]  Gavin.Hird @grid.xmir.org:8002: StartUpChannelUUID
NearByChatChannelUUID
NotificationChannelUUID
AlertChannelUUID
[11:18 AM PT]  Gavin.Hird @grid.xmir.org:8002: is this something we need the viewer to be able to set in opensim?
[11:18 AM PT]  Ubit Umarov: that is for vivox interface?
[11:18 AM PT]  Gavin.Hird @grid.xmir.org:8002: or can we use heir hardcoded UUIDs
[11:18 AM PT]  Gavin.Hird @grid.xmir.org:8002: it is used int ehcahnnalemanager code
[11:18 AM PT]  Lyr Lobo: Hello *smiles*
[11:18 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: hi lyr
[11:18 AM PT]  Ubit Umarov: but voice?
[11:18 AM PT]  Motoko.Karu @login.digiworldz.com:8002: hihi lyr
[11:19 AM PT]  Gavin.Hird @grid.xmir.org:8002: possibly
[11:19 AM PT]  Ubit Umarov: never seen those ids i think
[11:19 AM PT]  Gavin.Hird @grid.xmir.org:8002: llviewermessage
[11:19 AM PT]  Gavin.Hird @grid.xmir.org:8002: LLNotificationsUI::LLChannelManager::getInstance()->killToastsFromChannel(LLUUID(
            gSavedSettings.getString("NotificationChannelUUID")), OfferMatcher(blocked_id));
[11:20 AM PT]  Ubit Umarov: hmm notifications..
[11:20 AM PT]  Gavin.Hird @grid.xmir.org:8002: I frankly had not seen them before either and I could not find any reference to them in opensim server side
[11:20 AM PT]  Gavin.Hird @grid.xmir.org:8002: so
[11:20 AM PT]  Gavin.Hird @grid.xmir.org:8002: I suppose we probalby don't care
[11:20 AM PT]  Ubit Umarov: or they made some changes we never did notice
[11:20 AM PT]  Ubit Umarov: :)
[11:20 AM PT]  Gavin.Hird @grid.xmir.org:8002: :-))
[11:21 AM PT]  Gavin.Hird @grid.xmir.org:8002: which is absolutely a possibility given the mess that repository is by now
[11:22 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: I do recall that there are pseudo uuids for the various channels, including the one that sends group notices, but I think we use the same uuids, if they are used at all. Might just be something that isn't actually needed
[11:22 AM PT]  Ubit Umarov: well guess we need to see what breaks :)
[11:23 AM PT]  Ubit Umarov: if viewers have hardcoded things, we need to have same, ofc
[11:23 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: hi jamie
[11:23 AM PT]  Ubit Umarov: we have those "magic things" in a lot of things
[11:23 AM PT]  Gavin.Hird @grid.xmir.org:8002: there is a load of hardcoded crap in there, and user settings that are not needed
[11:24 AM PT]  Gavin.Hird @grid.xmir.org:8002: such as anything marketplace
[11:24 AM PT]  Gavin.Hird @grid.xmir.org:8002: or pathfinding
[11:24 AM PT]  Ubit Umarov: yeha can be that also
[11:24 AM PT]  Jamie.Jordan @grid.kitely.com:8002: Hi all sorry i'm late
[11:24 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: send alert should use notification channel I think, similar thing for script writing to owner, but there are no uuids in any of that so might just be unused stuff
[11:25 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Some of that might even sit on libomv
[11:25 AM PT]  Gavin.Hird @grid.xmir.org:8002: it is used in the viewer code, but they seem to be of the opinion the UUIDs can be hardcoded
[11:25 AM PT]  Gavin.Hird @grid.xmir.org:8002: which is a good assumption for the one instance of SecondLife
[11:26 AM PT]  Gavin.Hird @grid.xmir.org:8002: I suppose if we actually need them in the future that code can easily be reverted
[11:26 AM PT]  Ubit Umarov: well they keep changing soem hardcoded uuids like for default skies etc
[11:27 AM PT]  Ubit Umarov: think i had to change one recently ??
[11:27 AM PT]  Gavin.Hird @grid.xmir.org:8002: yeou did
[11:27 AM PT]  Gavin.Hird @grid.xmir.org:8002: settings such as AudioLevelWind I suppose is useful to not hardcode
[11:28 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Should be easy test if they are really concerning the notifications, cause you use send alert on region to see if that gets through, although I only see that sending bytes, no fixed uuid or even a field for one anywhere
[11:28 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: clientview just has send bytes to client
[11:29 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Same with ossl errors just refer to channel by int not uuid
[11:30 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Meanwhile I have some good news to report
[11:30 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002 listens
[11:31 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: After fiddling around trying to make prebuild happy I just copied over the csproj from a working xunit test project and voila visual studio decided it wanted to play along
[11:31 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: That means I can now start actually re-writing and writing new tests
[11:31 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: The issue of how to make it play along still remains as prebuild has a fixed way of creating the project files from the xml, meaning two options
[11:31 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: The issue of how to make it play along still remains as prebuild has a fixed way of creating the project files from the xml, meaning two options
[11:32 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Either editing runprebuild scripts to add the csproj file and the reference in the sln for it or edit prebuild itself to write specific test projects
[11:32 AM PT]  Vincent.Sylvester @hg.zetaworlds.com: Either editing runprebuild scripts to add the csproj file and the reference in the sln for it or edit prebuild itself to write specific test projects
[11:34 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: apologies for my appearance
[11:34 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: not used to hg ing
[11:34 AM PT]  Jagga Meredith: you're wearing clothes. that willdo
[11:34 AM PT]  Orbert.Tatham @hg.zetaworlds.com: I understand
[11:35 AM PT]  Ubit Umarov: yes we are ignoring you clifford.Hanger
[11:35 AM PT]  Ubit Umarov: i mean your appearance ;)
[11:35 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: lmao
[11:35 AM PT]  Motoko.Karu @login.digiworldz.com:8002: ^^
[11:37 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: am I allowed to ask questions?
[11:37 AM PT]  Kayaker Magic: ls
[11:37 AM PT]  Orbert.Tatham @hg.zetaworlds.com: I think that was a question, ...
[11:37 AM PT]  Clifford.Hanger @alternatemetaverse.com:8002: lol
[11:37 AM PT]  Lyr Lobo: yes *grins*
[11:37 AM PT]  Lyr Lobo: if it is on topic, everyone will be happy *smiles*
[11:37 AM PT]  Lyr Lobo: if it is on topic, everyone will be happy *smiles*
[11:38 AM PT]  Lyr Lobo: always feel welcome to ask
[11:38 AM PT]  Lyr Lobo: always feel welcome to ask

Version du 2 novembre 2023 à 14:04

Changements du code de la semaine

  • Un commit : correction de quelques contraintes dans les projecteurs de lumière.

Noyau

Base de données

Modules

Bugs

Tests

Testes unitaires

* Vincent Sylvester peut maintenant commencer à réécrire et à écrire de nouveaux tests.

Projets en cours / Infos

Viewers

  • Modification du viewer SL : 4 UUID qui deviennent des paramètres du viewer. Ils ne semblent pas concerner les viewers pour OpenSim
StartUpChannelUUID
NearByChatChannelUUID
NotificationChannelUUID
AlertChannelUUID

Source

http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-09-26