Modèle:Éclairer une scène
Organisation des dossiers et fichiers
Fichiers Index.html et style.css
Code javascript
Le code
<source lang = 'javascript'>
var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); camera.position.z = 50; var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); var geometry = new THREE.BoxGeometry(20, 20, 20); var material = new THREE.MeshLambertMaterial({color: 0xfd59d7}); var cube = new THREE.Mesh(geometry, material); scene.add(cube); var light = new THREE.PointLight(0xFFFF00); light.position.set(10, 0, 25); scene.add(light); function animate() { requestAnimationFrame( animate ); cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render( scene, camera ); } animate(); </source> |