Réunion du 21-06-2022

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Source : http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2022-06-21

Introduction

[11:00] Kayaker Magic : Bienvenue Motoko et Andrew.

[11:01] Andrew Hellershanks : Bonjour à tous. Nous voici de nouveau réunis en cette journée très chaude et humide.

[11:01] Ubit Umarov : bonjour

[11:02] Ubit Umarov : La climatisation de la région est en marche.

[11:02] Ubit Umarov : je pense

[11:02] Vincent.Sylvester @hg.zetaworlds.com:8002 : Beaucoup de changements cette semaine, principalement au niveau de listen, du chat et des profils. J'ai encore fait un peu de nettoyage sur mantis.

[11:02] Ubit Umarov : oups le fan kayker n'est plus là... donc pas de région AC.

[11:03] Jamie.Jordan @grid.kitely.com:8002 : Bonjour à tous

[11:03] Kayaker Magic : ? ??

[11:03] Ubit Umarov : nm :)

[11:05] Andrew Hellershanks : C'est bien de nous voir avec notre nombre habituel de personnes cette semaine :)

[11:06] Ubit Umarov : Il ne manque plus que Selby.

[11:06] Andrew Hellershanks : Ubit a été très occupé cette dernière semaine. Il y a eu pas mal de changements de code.

[11:06] Ubit Umarov : et le voilà :)

[11:06] Motoko.Karu @login.digiworldz.com:8002 : en parlant du diable

[11:06] Kayaker Magic : J'étais à une réunion de famille dans une cabane dans les bois sans Internet. Je suis rentré hier soir.

[11:06] Ubit Umarov: bien kayaker

[11:06] Jagga Meredith : question rapide. 0.9.2 une idée de la raison pour laquelle le code LL provoque le message d'erreur "unable to uploade blahblah service unavailable", et le code ne parvient pas à vérifier les erreurs ou à compiler ?

[11:07] Andrew Hellershanks: Kayaker, une cabane dans les bois ? Ils ont fait un film d'horreur basé là-dessus. J'espère que vous n'avez pas eu de visiteurs indésirables. ;)

[11:07] Andrew Hellershanks : Bonjour, Selby.

[11:07] Ubit Umarov : un problème de téléchargement d'actifs.

[11:07] Jagga Meredith : ok, merci.

[11:07] Selby.Evans @grid.kitely.com:8002 : Bonjour à tous

[11:07] Ubit Umarov : andrew ils ont fait des tonnes de films d'horreur sur des cabanes dans les bois :)

[11:08] Ubit Umarov : bonjour selby.Evans

[11:08] Andrew Hellershanks : Ubit, je ne regarde pas ce genre de films.

[11:08] Ubit Umarov : Je l'ai fait. Quelques-uns.

[11:08] Jagga Meredith : Désolé, je dois y aller, j'ai un pneu crevé à réparer pour le travail.

[11:08] Ubit Umarov : dans les années 80

[11:08] Jamie.Jordan @grid.kitely.com:8002 : Bonjour Selby.

[11:08] Ubit Umarov : j'ai regardé... je n'ai rien fait :)

[11:08] Andrew Hellershanks : Jagga, ne pas réussir à compiler est typiquement une erreur de syntaxe. Pas toujours facile à repérer. C'est dans le moteur X ou Y ?

[11:09] Andrew Hellershanks : ok, np Jagga. A la prochaine fois.

[11:09] Ubit Umarov : andrew il a dit "erreur de téléchargement".

[11:09] Andrew Hellershanks : Ubit, il a aussi dit que le code n'a pas réussi à vérifier les erreurs ou à compiler.

[11:09] Ubit Umarov : bien sûr que oui...

[11:09] Ubit Umarov : mais cela demande un peu plus de débogage, ce que nous ne pouvons pas faire ici.

[11:10] Andrew Hellershanks : ok. Si les problèmes de compilation sont dus au fait qu'il n'a pas été possible de télécharger en premier lieu, cela aurait du sens.

[11:10] Ubit Umarov : comme la séquence exacte des erreurs, etc.

[11:10] Andrew Hellershanks hoche la tête

Changement de code de la semaine

Les profils

[11:10] Ubit Umarov : Bon, à propos des changements de code de la semaine dernière.

[11:10] Ubit Umarov : pas grand chose :)

[11:11] Ubit Umarov : les profils où il manque 2 flags...

[11:11] Andrew Hellershanks : Il dit "pas grand chose" quand il y a eu 28 commits :)

[11:11] Ubit Umarov : et il y avait un problème de cache local qui empêchait le viewer de voir les changements qui venaient d'être faits.

[11:12] Ubit Umarov : les flags manquants ont été ajoutés par Andrew en fait :)

[11:12] Andrew Hellershanks acquiesce.

[11:12] Ubit Umarov : sur ce , j'ai retiré une vieille classe obsolète.

[11:12] Andrew Hellershanks : Je regardais quelque chose dans le module OpenSimProfile à ce moment là.

[11:13] Ubit Umarov : elle était utilisée uniquement sur ce code path.

[11:13] Ubit Umarov : bien sûr en faisant cela j'ai tué un module de profils :p

[11:13] Ubit Umarov : externe à opensim

[11:13] Ubit Umarov : tu l'as déjà mis à jour andrew ?

[11:14] Ubit Umarov : nous pouvons toujours mettre le fichier qui définit la classe.

[11:14] Andrew Hellershanks : J'ai déjà fait les changements nécessaires au module externe OpenSimProfiles mais je n'ai pas encore poussé le code. Je dois encore le tester pour vérifier qu'il gère correctement les deux flags qui ont déclenché les changements.

[11:14] Ubit Umarov : je l'ai enlevé parce que c'est très confus.

[11:15] Ubit Umarov : il semble que dans le passé, un profil signifiait toutes les informations sur un agent, y compris son compte.

[11:15] Ubit Umarov : donc cette classe inclut des champs pour les mots de passe etc...

[11:15] Ubit Umarov : ou le faisait :)

[11:15] Andrew Hellershanks : :)

Script de dialogues

[11:16] Ubit Umarov : un autre changement concernait les scripts de dialogues.

[11:16] Ubit Umarov: we had the case of prims owned by group, very wrong [11:16] Ubit Umarov: in fact everywhere.. [11:17] Ubit Umarov: i did add code to get proper object owner name, including group name in that case [11:17] Ubit Umarov: on group name, Firstname is empty string, the groupd name goes to LastName [11:18] Ubit Umarov: so i did fix dialogs, for those kind of prims, sending proper name [11:19] Ubit Umarov: other code changes where around local chat, script chat and script listen [11:20] Ubit Umarov: in case of script events, each accepted message was placed on a queue [11:20] Ubit Umarov: then each 100ms ( or 50ms) that queue was transfered to scripts events queue [11:21] Ubit Umarov: that double queue makes no sense [11:22] Ubit Umarov: in fact could mean a meory leak, if the 100ms transfer did stop [11:23] Ubit Umarov: so now all messages that are do match a event filter, are sent directly to the respective event queue [11:23] Ubit Umarov: this does reduce some latency and also lets the script engine to just drop it, if not usefull [11:24] Ubit Umarov: ie if the script is gone, has events fulll etc [11:24] Vincent.Sylvester @hg.zetaworlds.com:8002: Is this reflected in script timing as in Top Scripts or just internal? [11:24] Ubit Umarov: no direct measurement [11:25] Ubit Umarov: that first queue was just there... hidden [11:25] Ubit Umarov: well xengine may have a comand that did show the count of messages on it [11:26] Ubit Umarov: wel but that comand was actually broken [11:26] Ubit Umarov: i did fix it.. but then did remove the quueue [11:26] Ubit Umarov: well need to remove that comand also now [11:26] Ubit Umarov: that code is still dirty [11:26] Ubit Umarov: all this chat ocde is just very ugly still [11:27] Ubit Umarov: because od c# strings, a message gets copied a ton of times [11:27] Ubit Umarov: still a lot to improve and clean up [11:28] Ubit Umarov: baby steps :) [11:28] Ubit Umarov: breaking little things on each [11:29] Ubit Umarov: all scripts *SAy* things also need stronger throttle [11:29] Ubit Umarov: i did add some to most [11:29] Ubit Umarov: but needs to be a bit more complex, even per owner like it is at sl now [11:29] Ubit Umarov: per script owner [11:30] Ubit Umarov: also tried to speedup a bit the listen filters [11:31] Ubit Umarov: ofc previus devs did not help adding useless regex options no one uses [11:32] Andrew Hellershanks: :) [11:32] Ubit Umarov: you DO not want complex string match, on things that can have 1000 copies on a region [11:32] Ubit Umarov: but well it is there :) [11:33] Ubit Umarov: *still* :p [11:33] Vincent.Sylvester @hg.zetaworlds.com:8002: Any positive work on listeners is good, they are really heavy if you overdo it [11:33] Andrew Hellershanks: right [11:34] Ubit Umarov: http://opensimulator.org/wiki/OsListenRegex [11:35] Ubit Umarov: ofc everyone just does listen(0,"","","") [11:36] Ubit Umarov: not even caring abotu the handler :) [11:36] Ubit Umarov: llisten-- [11:37] Ubit Umarov: until changes i made years ago, we could kill viewers with just llSay.. [11:37] Ubit Umarov: wel details.. [11:38] Vincent.Sylvester @hg.zetaworlds.com:8002: Particles it spawns are still heavy on viewer fps, especially if they run away [11:39] Ubit Umarov: no idea why default script uses llSay(0.. [11:39] Ubit Umarov: it should use llOwnerSay [11:39] Ubit Umarov: i may change that [11:40] Ubit Umarov: bad karma to invite to spam :) [11:40] Vincent.Sylvester @hg.zetaworlds.com:8002: I see a lot of scripts just copied that idea and announce to the world "buttocks now loaded" [11:41] Ubit Umarov: ofc some sl examples using llInstanceMessage(llDetectedKey(0). are even worse :) [11:41] Andrew Hellershanks: Vincent, hehe [11:42] Ubit Umarov: fun not clear the llOwnerSay does not trigger any listenners [11:42] Ubit Umarov: it is not sent to attachments [11:42] Ubit Umarov: unlike all others [11:46] Ubit Umarov: so what news do you have about opensim? [11:46] Ubit Umarov: or opensimulator [11:47] Ubit Umarov: opos i did crash the region? [11:47] Vincent.Sylvester @hg.zetaworlds.com:8002: I did some mantis cleaning [11:47] Andrew Hellershanks: No, we are still alive. [11:47] Ubit Umarov: :) [11:47] Vincent.Sylvester @hg.zetaworlds.com:8002: Not much, still lot I need to test and get replies setup [11:47] Vincent.Sylvester @hg.zetaworlds.com:8002: Really want to clear the old stuff to the point it's less than 1000 open issues [11:47] Vincent.Sylvester @hg.zetaworlds.com:8002: Hopefully the older stuff is just already fixed or no longer relevant [11:48] Ubit Umarov: ahh Gavin did provide us the unmanaged ubode dll for macs 64bit [11:48] Andrew Hellershanks: That can be hard to know without testing it, Vincent. [11:48] Ubit Umarov: aparently there are no macs 32bit now [11:48] Andrew Hellershanks: Ubit, as soon as you say that, one will turn up. :) [11:49] Vincent.Sylvester @hg.zetaworlds.com:8002: If all the relevant mentioned code paths are gone and no more reports for years I am inclined to close them. I try to test them all, but sometimes hard to reproduce the circumstances as well [11:49] Ubit Umarov: so by his sugestin i did remove the 32bit libs for macs [11:49] Vincent.Sylvester @hg.zetaworlds.com:8002: One I closed yesterday the circumstances were ancient mac version that I don't think anyone runs anymore [11:49] Ubit Umarov: ( *.dylib things ) [11:50] Ubit Umarov: guess any such mac out there will need to run a older opensim version [11:50] Ubit Umarov: the rest of opensim will also have issues compiling on old mono [11:52] Andrew Hellershanks: I received a report this past week about a problem with the OpenSimProfile module. The report is related to one reported ages ago. It seems the module won't work properly when used in conjunction with an instance of OpenSim running with core groups. [11:53] Andrew Hellershanks: I don't know why it should make any difference whether the external PHP groups module is in use or if the Core one is being used. [11:54] Andrew Hellershanks: It is another thing I need to try out. My computer still uses the external PHP based groups module. I haven't tried it with core V2 groups. [11:55] Ubit Umarov: osgrid is using xml groups and did use your module [11:55] Andrew Hellershanks: Yes, that has always worked. [11:55] Ubit Umarov: well now uses core progiles [11:55] Ubit Umarov: profiles [11:56] Ubit Umarov: don't think i ever tested core goups and php profiles [11:56] Andrew Hellershanks: I know I haven't tested that combination. [11:57] Andrew Hellershanks: I'll have to test that after I push the changes to the OpenSimProfile module. [11:58] Ubit Umarov: btw osgrid assets issues seems now fixed [11:58] Andrew Hellershanks: We are almost at the top of the hour. Any other comments/questions for today? [11:58] Ubit Umarov: last issue was assets name and desc sizes [11:59] Ubit Umarov: osg assets service code forgot to include verification of those sizes, so mysql just did crash [11:59] Ubit Umarov: well refused to store.. [12:00] Ubit Umarov: so snapshots here, always falied bc the long anme [12:00] Ubit Umarov: on my test region always worked.. :) [12:00] Andrew Hellershanks: :) [12:00] Ubit Umarov: falied at lbsa bc the long parcel name.. etc [12:00] Ubit Umarov: fun bug [12:01] Andrew Hellershanks: In the past I have seen some failures due to the use of single apostrophe marks in the names or descriptions of places. [12:02] Andrew Hellershanks: Good to hear that osg has tracked down the issues they were having and got them fixed. [12:02] Ubit Umarov: well in fact assets should have no name, description or ower [12:03] Ubit Umarov: pure waste... [12:03] Kayaker Magic: I have to run, things to do in RL. See you all next week! [12:03] Andrew Hellershanks: Ubit, most of the time it may be a waste. There have been rare occasions where it was useful in the recovery of an avatars lost assets. [12:03] Andrew Hellershanks: ok, Kayaker. See you next week. [12:03] Ubit Umarov: they are only visible via inventory and by UUID [12:03] Ubit Umarov: cya kay [12:04] Ubit Umarov: not that usefull at all [12:04] Ubit Umarov: a asset can be owned by many [12:05] Ubit Umarov: so oyu can only recover looking to that, if the agent did create the asset [12:05] Andrew Hellershanks: True. Having creator information is more useful. [12:05] Ubit Umarov: yeah that should be there [12:06] Ubit Umarov: but well very hard to do any change on that now [12:06] Jamie.Jordan @grid.kitely.com:8002: Have a good day yall [12:06] Andrew Hellershanks: ok, Jamie. Thanks for dropping by. [12:07] Ubit Umarov: not much of a day left, but thinks .) [12:07] Andrew Hellershanks: He didn't say which day. ;) [12:07] Ubit Umarov: 20:07 here [12:07] Selby.Evans @grid.kitely.com:8002: Bye all [12:07] Ubit Umarov: Ohh right.. se we can pick the day :p [12:07] Ubit Umarov: cya selby.Evans [12:07] Andrew Hellershanks: hehe [12:07] Andrew Hellershanks: Bye, Selby. [12:09] Andrew Hellershanks: When I was looking after a grid I had one user who somehow deleted a folder holding stuff they had been working for over the course of about a month. They didn't realize it until after they had emptied their trash folder. [12:09] Ubit Umarov: jezz waiter did not serve motoko.Karu [12:09] Andrew Hellershanks: Using the names/descriptions and creator UUID I was able to recover their lost work from the assets table. [12:09] Andrew Hellershanks: Not something I would normally do for someone but I knew the person in question. [12:10] Motoko.Karu @login.digiworldz.com:8002: :( [12:10] Andrew Hellershanks: One of those rare cases where names/descriptions in assets table was useful. [12:11] Andrew Hellershanks: Any final comments/questions before I wrap up todays meeting? [12:11] Andrew Hellershanks: That will do it for this week. Thank you all for coming. See you again next week.