« Réunion du 14-11-2023 » : différence entre les versions

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http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-11-14
http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-11-14
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[12:41 PM PT]  Orbert.Tatham @hg.zetaworlds.com: We aren't doing them just because you demand them
[12:41 PM PT]  Arielle Popstar: at least there is some new feature development
[12:41 PM PT]  Lyr Lobo: We are going to discuss the software and viewer at the OpenSimulator Community Conference
[12:41 PM PT]  Arielle Popstar: its supposed to be discussed here pprior to that
[12:41 PM PT]  Orbert.Tatham @hg.zetaworlds.com: There are ways to get things done, Arielle. Demanding them isn't one of them
[12:42 PM PT]  Arielle Popstar: are core spokesperson Orbert?
[12:42 PM PT]  Andrew Hellershanks: Arielle, Even if there was it seems likely it wouldn't a feature you are interested in. If you really want a particular feature and think money is the way to get it you can try and hire someone to implement whatever feature you want to see added.
[12:42 PM PT]  Lyr Lobo: No, we discuss current changes, future directions, and the plans and needs of our viewer developers and the community
[12:42 PM PT]  Orbert.Tatham @hg.zetaworlds.com: I am someone with a brain, Arielle
[12:42 PM PT]  Lyr Lobo: it is a little different. This is a public log for community involvement
[12:42 PM PT]  Arielle Popstar: well i am community :)
[12:43 PM PT]  Lyr Lobo: and yes
[12:43 PM PT]  Orbert.Tatham @hg.zetaworlds.com: Then perhaps it would benefit you to try listening
[12:43 PM PT]  Arielle Popstar: I been coming here about 12 years  so have heard  it
[12:43 PM PT]  Orbert.Tatham @hg.zetaworlds.com: Ok, then when are you going to understand it
[12:44 PM PT]  Orbert.Tatham @hg.zetaworlds.com: ?
[12:44 PM PT]  Arielle Popstar: i already do and know how it works beyond what you are saying
[12:44 PM PT]  Vincent.Sylvester @hg.zetaworlds.com: Evidently not
[12:44 PM PT]  Orbert.Tatham @hg.zetaworlds.com: Quite obviously false statement
[12:45 PM PT]  Lyr Lobo: well it is good to know that you like the thumbnail feature in SL and find it useful
[12:45 PM PT]  Lyr Lobo: let us know whether you experience any changes in performance in congested areas, etc.
[12:45 PM PT]  Arielle Popstar: same ol same ol, the non core pople would like to dictate how it should work
[12:45 PM PT]  Lyr Lobo: that would be you, Arielle
[12:45 PM PT]  Orbert.Tatham @hg.zetaworlds.com: Yes, you are trying to
[12:46 PM PT]  Arielle Popstar: saw loading in lbsa taking longer
[12:46 PM PT]  Lyr Lobo: Your information is invaluable as without testing, we would not know how well it works
[12:46 PM PT]  Arielle Popstar: but then so is sl
[12:46 PM PT]  Lyr Lobo: that's good to know
[12:46 PM PT]  Orbert.Tatham @hg.zetaworlds.com: As expected
[12:46 PM PT]  Lyr Lobo: you discover very useful usability issues
[12:46 PM PT]  Lyr Lobo: like that log file from a few months back
[12:46 PM PT]  Arielle Popstar: well i did test the image preview function and it isnt working
[12:47 PM PT]  Gavin.Hird @grid.xmir.org:8002: it is not working, but we already knew that
[12:47 PM PT]  Arielle Popstar: ok good so then we should expect changes to resolve it soon?
[12:47 PM PT]  Gavin.Hird @grid.xmir.org:8002: no
[12:47 PM PT]  Orbert.Tatham @hg.zetaworlds.com: Ask SL, they are the ones that care
[12:48 PM PT]  Gavin.Hird @grid.xmir.org:8002: ...does it not need AIS to work?
[12:48 PM PT]  Andrew Hellershanks: Arielle, When LL comes up with some new thing it doesn't mean that the OpenSim code and viewers will immediately implement that latest feature. You should know that by now.
[12:48 PM PT]  Arielle Popstar: and Opensim chooses to follow sl's footsteps
[12:48 PM PT]  Cuga.Rajal @rajal.org:9000: no, there is a calculated evaluation first
[12:49 PM PT]  Ubit Umarov: yes, they only added it to AIS code paths
[12:49 PM PT]  Clifford.Hanger @alternatemetaverse.com:8002: Orbert, I hear what you say about telling me what needs doing, my point is that that is a good starting point, but I worry thay it doen not seem to have a high prioity, we have residents worried about the future of voice?
[12:49 PM PT]  Arielle Popstar: to see if it is convenient for the devs and not too nmuch work?
[12:49 PM PT]  Ubit Umarov: not to the llUPD ones
[12:49 PM PT]  Gavin.Hird @grid.xmir.org:8002: right, so we are not going to have AIS support - probalby ever Arielle
[12:50 PM PT]  Andrew Hellershanks: Can we drop this for now? We are near the top of the hour.
[12:50 PM PT]  Arielle Popstar: tAIS?
[12:50 PM PT]  Arielle Popstar: AIS?
[12:50 PM PT]  Orbert.Tatham @hg.zetaworlds.com: Cliff, voice is something that you are worried about - the current server/backend venddor has chosen to raise prices beyond your pain threshold, but we can't fix that
[12:50 PM PT]  Gavin.Hird @grid.xmir.org:8002: yesw AIS, LL's inventory interface API
[12:50 PM PT]  Andrew Hellershanks: I would like to have Lyr give us an update about the upcoming OSCC event that is now just a few weeks away.
[12:50 PM PT]  Clifford.Hanger @alternatemetaverse.com:8002: I do need to heads out very soon, it is not a reflection on this meeting
[12:51 PM PT]  Andrew Hellershanks: If everyone will hold off on further comments for the moment. Go ahead Lyr.
[12:51 PM PT]  Andrew Hellershanks: If everyone will hold off on further comments for the moment. Go ahead Lyr.
[12:51 PM PT]  Lyr Lobo: Great! The community conference is Dec 9-10 with a starting party at noon on Friday, the 8th
[12:51 PM PT]  Lyr Lobo: Great! The community conference is Dec 9-10 with a starting party at noon on Friday, the 8th

Version du 15 novembre 2023 à 17:06

Changements du code de la semaine

  • changements mineurs "cosmétique" : vérification de nullité sur part.Inventory [1]

Avertissement

Attention : Ce résumé existe pour orienter vos recherches. Des erreurs d'interprétation ne sont pas à exclure. Pour plus de précisions, veuillez vous référer aux sources ou vous adresser directement aux développeurs d'OpenSimulator en assistant aux réunions du mardi ou sur le canal IRC


Code général

Inventaires

  • Il n'est pas question pour l'instant d'implémenter la nouvelle image de prévisualisation de l'inventaire dans FS pour OpenSimulator, même si cela fonction dans SL. En revanche avec la version beta il y a l'affichage de la fonctionnalité sans la prévisualisation. Les viewer actuels n'ont pas le code pour implémenter cette fonctionnalité avec l'API d'inventaire d'OpenSimulator depuis que SL est passé à AIS V3. Il faudra beaucoup de code côté serveur... et des changements dans les bases de données. Le développement d'OpenSimulator est libre et ouvert et fait par des bénévoles.
  • Si vous voulez vraiment une fonctionnalité particulière et que vous pensez que l'argent est le moyen de l'obtenir, vous pouvez essayer d'embaucher quelqu'un pour implémenter la fonctionnalité que vous voulez voir ajoutée.

Base de données

Modules

Bugs

Tests

Test unitaires

  • Xunit : Il faudra probablement attendre encore quelques semaines pour avoir un plan de bataille à ce sujet.

Projets en cours / Infos

Mono

  • Mono appartient à Microsoft (MS) et même si c'est un logiciel libre, c'est une impasse, MS l'a tué.

Rôle des réunions du mardi

  • discuter des changements en cours, des orientations futures, des projets et des besoins des développeurs et de la communauté, rapporter des observations.

Viewers

Firestorm

  • Pas de problèmes majeurs avec la dernière version (6.6.14.69596) qui date du 1er août. Hormis, des problèmes de cache qui avalent les textures ou les objets mais, qui ne sont pas lié au viewer mais plutôt aux modifications apportées par Linden Lab.
  • La version beta ajoute des modifications pour les inventaires. Cette version a supprimé les inventaires lludp pour SL mais pas pour OpenSim. Pour OpenSim seules les vignettes ne fonctionnent pas.
  • La version alpha sera une version 7.x.x

Visionneuse Second Life

  • Il semble que son développement est bloqué depuis deux ou trois semaines.

Sharpview

Source

http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-11-14