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| [11:59 AM PT] Andrew Hellershanks: Hello, everyone.
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| [12:00 PM PT] Ubit Umarov: what lsl changes ?
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| [12:00 PM PT] Ubit Umarov: :)
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| [12:01 PM PT] Tess JL: The one I mentioned is implementing game pad support. That should revolutionize vehicle scripting and vehicle control
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| [12:02 PM PT] Clifford.Hanger @alternatemetaverse.com:8002: hi kayaker
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| [12:02 PM PT] Andrew Hellershanks: Hello, Kayaker
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| [12:02 PM PT] Clifford.Hanger @alternatemetaverse.com:8002: hi Andrew
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| [12:02 PM PT] Vincent.Sylvester @hg.zetaworlds.com: As usual when things land they take a while to mature, so implementing immediately and then having to change it is annoying, so probably will get implemented at some point later. I did start on the IsFriend thing and the rez parameter one, but it is quite a bit of code to write and work out
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| [12:02 PM PT] Kayaker Magic: Was I standing here when everyone arived? The system told me I was still logged in from last week.
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| [12:03 PM PT] Clifford.Hanger @alternatemetaverse.com:8002: lol
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| [12:03 PM PT] Clifford.Hanger @alternatemetaverse.com:8002: you werent!
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| [12:03 PM PT] Jagga Meredith: nope
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| [12:03 PM PT] Clifford.Hanger @alternatemetaverse.com:8002: i came here yesterday testing hg on nessie
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| [12:03 PM PT] Lyr Lobo: Great to see everyone
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| [12:03 PM PT] Lyr Lobo: wonderful
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| [12:04 PM PT] Vincent.Sylvester @hg.zetaworlds.com: I haven't looked too deeply into the game controller thing yet. Does that already work with current viewers?
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| [12:04 PM PT] Gavin.Hird @grid.xmir.org:8002: no
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| [12:05 PM PT] Tess JL: Yes and no, I think LL has released the source code but not implemnted it in a candidate veiwer even yet
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| [12:05 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Then yeah that'll have to wait until they do else how would one test if it works
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| [12:05 PM PT] Kayaker Magic: Is it supposed to work with that old Xbox USB game controller I have collecting dust around here somewhere?
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| [12:05 PM PT] Gavin.Hird @grid.xmir.org:8002: the code is still work in progress
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| [12:05 PM PT] Ubit Umarov: har to talk abotu something that has no viewer for opensim support...
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| [12:05 PM PT] Tess JL: A friend of mine who is a great vehicle builder and scritper spending all his time on the beta playing around with it these days, so it does work
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| [12:06 PM PT] Ubit Umarov: and about LSL, there was no new LSL code added to core... soem new functions added or proposed for SL are of questionable usability, so still not considered | | [12:06 PM PT] Ubit Umarov: and about LSL, there was no new LSL code added to core... soem new functions added or proposed for SL are of questionable usability, so still not considered |
| [12:07 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Yeah what that friend function is for I can only assume is some security orbs or something where you specifically want to know if the person is your friend... like as if you can't tell lol | | [12:07 PM PT] Vincent.Sylvester @hg.zetaworlds.com: Yeah what that friend function is for I can only assume is some security orbs or something where you specifically want to know if the person is your friend... like as if you can't tell lol |
Version du 22 novembre 2023 à 02:37
Changements du code de la semaine
Avertissement
Attention : Ce résumé existe pour orienter vos recherches. Des erreurs d'interprétation ne sont pas à exclure. Pour plus de précisions, veuillez vous référer aux sources ou vous adresser directement aux développeurs d'OpenSimulator en assistant aux réunions du mardi ou sur le canal IRC
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Code général
Base de données
Modules
Bugs
Tests
Projets en cours / Infos
Nouveautés LSL
- Implémentation de la prise en charge de la manette de jeu. Cela devrait révolutionner les scripts et le contrôle des véhicules.
- LL a publié le code source mais ne l'a pas encore implémenté dans une version candidate. Cela fonctionne sur la version Beta.
- Difficile de parler de quelque chose qui n'a pas de viewer pour le support opensim...
Viewers
Source
http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2023-11-21