Modèle:Utiliser des matériaux

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Code javascript

Le code

<syntaxhighlight lang = 'javascript'>

var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );

camera.position.y +=20; camera.position.x -=10; camera.position.z = 130;

var renderer = new THREE.WebGLRenderer({alpha: true}); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement );

var material = new THREE.MeshNormalMaterial(); var cube = forme(material ,-90,50);

var color = new THREE.Color( "#770077" ); var material = new THREE.MeshLambertMaterial( {color: color.getHex()} ); var cube1 = forme(material ,-50,50);

var color = new THREE.Color( "#FF0055" ); var material = new THREE.MeshLambertMaterial( {color: color.getHex(), wireframe: true} ); var cube2 = forme(material ,-10,50);

var geometry = new THREE.OctahedronGeometry( 15 ); var textureLoader = new THREE.TextureLoader(); var cube3; //déclaré en dehors de la fonction textureLoader.crossOrigin = true; textureLoader.load('../images/webglNoel05.jpeg', function(texture) { texture.wrapS = texture.wrapT = THREE.RepeatWrapping; texture.repeat.set( 2, 1 ); var material = new THREE.MeshLambertMaterial( {map: texture} );

  cube3 = new THREE.Mesh( geometry, material );
  cube3.position.x = 30;
  cube3.position.y = 50;
  scene.add( cube3 );

});

var color = new THREE.Color( "#7833aa" ); var material = new THREE.MeshPhongMaterial( {color: color.getHex(), specular: 0x009900 } ); var cube4 = forme(material ,70,50);

	var geometry =  new THREE.OctahedronGeometry( 15 );

var textureLoader = new THREE.TextureLoader(); var cube5; //déclaré en dehors de la fonction textureLoader.crossOrigin = true; textureLoader.load('../images/webglNoel06.jpeg', function(texture) { texture.wrapS = texture.wrapT = THREE.RepeatWrapping; texture.repeat.set( 2, 1 ); var material = new THREE.MeshPhongMaterial( {map: texture, specular: 0x009900 } );

  cube5 = new THREE.Mesh( geometry, material );
  cube5.position.x = -90;
  cube5.position.y = 10;
  scene.add( cube5);

});

var color = new THREE.Color( "#7833aa" ); var material = new THREE.MeshPhongMaterial( {color: color.getHex(), specular: 0x00ff00 } ); var cube6 = forme(material ,-50,10);


var geometry = new THREE.OctahedronGeometry( 20 ); var textureLoader = new THREE.TextureLoader(); var cube7; //déclaré en dehors de la fonction textureLoader.crossOrigin = true; textureLoader.load('../images/4268-bump.jpg', function(texture) { texture.wrapS = texture.wrapT = THREE.RepeatWrapping; texture.repeat.set( 2, 1 );

 		var material = new THREE.MeshPhongMaterial( {color: color.getHex(), bumpMap: texture} );
 		cube7 = new THREE.Mesh( geometry, material );
 		cube7.position.x = 0;
 		cube7.position.y = 10;
  	scene.add( cube7);

});

var marron = new THREE.Color( "#815B51" ); var geo = new THREE.SphereGeometry( 20, 32, 32 ); var textureLoader = new THREE.TextureLoader(); var cube8; //déclaré en dehors de la fonction textureLoader.crossOrigin = true; textureLoader.load('../images/bump_bois.jpg', function(texture) { texture.wrapS = texture.wrapT = THREE.RepeatWrapping; texture.repeat.set( 2, 1 );

 		var material = new THREE.MeshPhongMaterial( {color: marron.getHex(), bumpMap: texture} );
 		cube8 = new THREE.Mesh( geo, material );
 		cube8.position.x = 50;
 		cube8.position.y = 10;
  	scene.add( cube8);

});


var light = new THREE.PointLight( 0xFFFFFF , 1.5); light.position.set( 10, 0, 80 ); scene.add(light);

var light2 = new THREE.PointLight( 0xFFFFFF , 1.0); light2.position.set( -40, 11, -1 ); scene.add(light2);

function forme(material,posX,posY) {

  var geometry =  new THREE.OctahedronGeometry(15 );
  var obj = new THREE.Mesh(geometry, material);
  obj.position.x = posX;
  obj.position.y = posY;
  scene.add(obj);    
  return obj;	

}

function animate() { requestAnimationFrame( animate );

cube.rotation.x += 0.01; cube.rotation.y += 0.01; cube1.rotation.x -= 0.01; cube1.rotation.y += 0.01; cube2.rotation.x += 0.01; cube2.rotation.y -= 0.01; cube3.rotation.x -= 0.01; cube3.rotation.y -= 0.01;

cube4.rotation.x += 0.01; cube4.rotation.y += 0.01; cube5.rotation.x -= 0.01; cube5.rotation.y += 0.01; cube6.rotation.x += 0.01; cube6.rotation.y -= 0.01; cube7.rotation.x -= 0.01; cube7.rotation.y -= 0.01;

cube8.rotation.x += 0.01; cube8.rotation.y += 0.01;

renderer.render( scene, camera ); }

animate(); </syntaxhighlight>

Analyse du code Javascript