Textures (constantes)
Modes de cartographie
<source lang="javascript"> THREE.UVMapping THREE.CubeReflectionMapping THREE.CubeRefractionMapping THREE.EquirectangularReflectionMapping THREE.EquirectangularRefractionMapping THREE.SphericalReflectionMapping THREE.CubeUVReflectionMapping THREE.CubeUVRefractionMapping </source>
Modes de recouvrement
<source lang="javascript"> THREE.RepeatWrapping THREE.ClampToEdgeWrapping THREE.MirroredRepeatWrapping </source>
Filtres d'agrandissement
<source lang="javascript"> THREE.NearestFilter THREE.LinearFilter </source>
Filtres de réduction
<source lang="javascript"> THREE.NearestFilter THREE.NearestMipMapNearestFilter THREE.NearestMipMapLinearFilter THREE.LinearFilter THREE.LinearMipMapNearestFilter THREE.LinearMipMapLinearFilter </source>
Types
<source lang="javascript"> THREE.UnsignedByteType THREE.ByteType THREE.ShortType THREE.UnsignedShortType THREE.IntType THREE.UnsignedIntType THREE.FloatType THREE.HalfFloatType THREE.UnsignedShort4444Type THREE.UnsignedShort5551Type THREE.UnsignedShort565Type THREE.UnsignedInt248Type </source>
Formats
<source lang="javascript"> THREE.AlphaFormat THREE.RGBFormat THREE.RGBAFormat THREE.LuminanceFormat THREE.LuminanceAlphaFormat THREE.RGBEFormat THREE.DepthFormat THREE.DepthStencilFormat </source>
Formats de compression des texture DDS / ST3C
<source lang="javascript"> THREE.RGB_S3TC_DXT1_Format THREE.RGBA_S3TC_DXT1_Format THREE.RGBA_S3TC_DXT3_Format THREE.RGBA_S3TC_DXT5_Format </source>
Formats de compression de texture PVRTC
<source lang="javascript"> THREE.RGB_PVRTC_4BPPV1_Format THREE.RGB_PVRTC_2BPPV1_Format THREE.RGBA_PVRTC_4BPPV1_Format THREE.RGBA_PVRTC_2BPPV1_Format </source>
Format de compression de texture ETC
<source lang="javascript"> THREE.RGB_ETC1_Format </source>
Encodage
<source lang="javascript"> THREE.LinearEncoding THREE.sRGBEncoding THREE.GammaEncoding THREE.RGBEEncoding THREE.LogLuvEncoding THREE.RGBM7Encoding THREE.RGBM16Encoding THREE.RGBDEncoding THREE.BasicDepthPacking THREE.RGBADepthPacking </source>