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Révision datée du 11 février 2018 à 18:36 par Acryline (discussion | contributions) (Page créée avec « {{Modèle:Utiliser des matériaux}} »)
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Organisation des dossiers et fichiers

Fichiers Index.html et style.css

Code javascript

Le code

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );

camera.position.y +=20;
camera.position.x -=10;
camera.position.z = 130;

var renderer = new THREE.WebGLRenderer({alpha: true});
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

var material = new THREE.MeshNormalMaterial();
var cube = forme(material ,-90,50);

var color = new THREE.Color( "#770077" );
var material = new THREE.MeshLambertMaterial( {color: color.getHex()} );
var cube1 = forme(material ,-50,50);

var color = new THREE.Color( "#FF0055" );
var material = new THREE.MeshLambertMaterial( {color: color.getHex(), wireframe: true} );
var cube2 = forme(material ,-10,50);

var geometry =  new THREE.OctahedronGeometry( 15 );
var textureLoader = new THREE.TextureLoader();
var cube3; //déclaré en dehors de la fonction 
textureLoader.crossOrigin = true;
textureLoader.load('../images/webglNoel05.jpeg', function(texture) 
{
	texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
	texture.repeat.set( 2, 1 );
	var material = new THREE.MeshLambertMaterial( {map: texture} );
   cube3 = new THREE.Mesh( geometry, material );
   cube3.position.x = 30;
   cube3.position.y = 50;
   scene.add( cube3 );
});	

var color = new THREE.Color( "#7833aa" );
var material = new THREE.MeshPhongMaterial( {color: color.getHex(), specular: 0x009900 } );
var cube4 = forme(material ,70,50);

 	var geometry =  new THREE.OctahedronGeometry( 15 );
var textureLoader = new THREE.TextureLoader();
var cube5; //déclaré en dehors de la fonction 
textureLoader.crossOrigin = true;
textureLoader.load('../images/webglNoel06.jpeg', function(texture) 
{
	texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
	texture.repeat.set( 2, 1 );
	var material = new THREE.MeshPhongMaterial( {map: texture, specular: 0x009900 } );
   cube5 = new THREE.Mesh( geometry, material );
   cube5.position.x = -90;
   cube5.position.y = 10;
   scene.add( cube5);
});
  
var color = new THREE.Color( "#7833aa" );
var material = new THREE.MeshPhongMaterial( {color: color.getHex(), specular: 0x00ff00 } );
var cube6 = forme(material ,-50,10);   
  

var geometry =  new THREE.OctahedronGeometry( 20 );
var textureLoader = new THREE.TextureLoader();
var cube7; //déclaré en dehors de la fonction 
textureLoader.crossOrigin = true;
textureLoader.load('../images/4268-bump.jpg', function(texture) {
	   texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
	   texture.repeat.set( 2, 1 );
  		var material = new THREE.MeshPhongMaterial( {color: color.getHex(), bumpMap: texture} );
  		cube7 = new THREE.Mesh( geometry, material );
  		cube7.position.x = 0;
  		cube7.position.y = 10;
   	scene.add( cube7);
});  

var marron = new THREE.Color( "#815B51" );
var geo =  new THREE.SphereGeometry( 20, 32, 32 );
var textureLoader = new THREE.TextureLoader();
var cube8; //déclaré en dehors de la fonction 
textureLoader.crossOrigin = true;	
textureLoader.load('../images/bump_bois.jpg', function(texture) {
	   texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
	   texture.repeat.set( 2, 1 );
  		var material = new THREE.MeshPhongMaterial( {color: marron.getHex(), bumpMap: texture} );
  		cube8 = new THREE.Mesh( geo, material );
  		cube8.position.x = 50;
  		cube8.position.y = 10;
   	scene.add( cube8);
});  


var light = new THREE.PointLight( 0xFFFFFF , 1.5);
light.position.set( 10, 0, 80 );
scene.add(light);

var light2 = new THREE.PointLight( 0xFFFFFF , 1.0);
light2.position.set( -40, 11, -1 );
scene.add(light2);

function forme(material,posX,posY)
{
   var geometry =  new THREE.OctahedronGeometry(15 );
   var obj = new THREE.Mesh(geometry, material);
   obj.position.x = posX;
   obj.position.y = posY;
   scene.add(obj);    
   return obj;	
}

function animate() {
requestAnimationFrame( animate );

cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
cube1.rotation.x -= 0.01;
cube1.rotation.y += 0.01;
cube2.rotation.x += 0.01;
cube2.rotation.y -= 0.01;
cube3.rotation.x -= 0.01;
cube3.rotation.y -= 0.01;

cube4.rotation.x += 0.01;
cube4.rotation.y += 0.01;
cube5.rotation.x -= 0.01;
cube5.rotation.y += 0.01;
cube6.rotation.x += 0.01;
cube6.rotation.y -= 0.01;
cube7.rotation.x -= 0.01;
cube7.rotation.y -= 0.01;

cube8.rotation.x += 0.01;
cube8.rotation.y += 0.01;

renderer.render( scene, camera );
}

animate();

Analyse du code Javascript